bunnei
147286048e
gl_shader_decompiler: Add a return path for unknown instructions.
8 years ago
bunnei
bdba4b6c83
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
8 years ago
bunnei
fb731b0a5a
gl_rasterizer_cache: Various fixes for ASTC handling.
8 years ago
bunnei
796f775771
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
8 years ago
bunnei
1576d41c0f
maxwell_3d: Add a struct for RenderTargetConfig.
8 years ago
bunnei
47ba060950
settings: Add a configuration for use_accurate_framebuffers.
8 years ago
bunnei
bd86248eae
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
8 years ago
bunnei
09150adc15
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
8 years ago
bunnei
022b5b7630
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
8 years ago
bunnei
e250313bcf
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
8 years ago
bunnei
b1bfde6bbe
Merge pull request #594 from bunnei/max-constbuff
gl_rasterizer: Workaround for when exceeding max UBO size.
8 years ago
bunnei
e210287624
gl_rasterizer: Workaround for when exceeding max UBO size.
8 years ago
bunnei
5366e91b51
Merge pull request #593 from bunnei/fix-swizzle
gl_state: Fix state management for texture swizzle.
8 years ago
bunnei
8151dfed79
Merge pull request #592 from bunnei/cleanup-gl-state
gl_state: Remove unused state management from 3DS.
8 years ago
bunnei
62955e80a8
Merge pull request #591 from bunnei/fix-rgb565
gl_rasterizer_cache: Fix inverted B5G6R5 format.
8 years ago
bunnei
11c391a914
gl_state: Fix state management for texture swizzle.
8 years ago
bunnei
93a4bb20dc
gl_state: Remove unused state management from 3DS.
8 years ago
bunnei
b856c6d1c2
gl_rasterizer_cache: Fix inverted B5G6R5 format.
8 years ago
bunnei
8274de6356
Merge pull request #590 from bunnei/rm-ssbo-check
yuzu: Remove SSBOs check from Qt frontend.
8 years ago
bunnei
78ce5a7026
yuzu: Remove SSBOs check from Qt frontend.
8 years ago
bunnei
ef66c36936
Merge pull request #554 from Subv/constbuffer_ubo
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
8 years ago
bunnei
8bd9579984
Merge pull request #589 from mailwl/fix-crash
Fix crash at exit
8 years ago
mailwl
52b73904e8
Fix crash at exit
8 years ago
David
e4479c5b55
Send the correct RequestUpdateAudioRenderer revision in the output header ( #587 )
* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
8 years ago
mailwl
5ffac05099
Service/Audio: add hwopus service, stub GetWorkBufferSize function
8 years ago
David
1a6e4c3a2e
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
8 years ago
bunnei
ff2912045b
Revert "Use Ninja for MSVC AppVeyor builds" ( #584 )
8 years ago
David
a86258dfc1
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
8 years ago
bunnei
9724b6696e
Merge pull request #526 from janisozaur/appveyor-ninja
Use Ninja for MSVC AppVeyor builds
8 years ago
bunnei
55d7d4afa4
Merge pull request #579 from SciresM/master
svc: Fully implement svcSignalToAddress and svcWaitForAddress
8 years ago
bunnei
635ae2d388
Merge pull request #581 from mailwl/empty-buf-skip
IPC: skip empty buffer write
8 years ago
mailwl
29f156eb60
IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
8 years ago
Michael Scire
a3509a9e74
Kernel/Arbiters: Fix casts, cleanup comments/magic numbers
8 years ago
Michael Scire
28fe461cd3
Add additional missing format.
8 years ago
Michael Scire
96617f16ed
Run clang-format on PR.
8 years ago
bunnei
dc28738bc9
Merge pull request #577 from mailwl/audren-update
Service/Audio: update audren:u service
8 years ago
Michael Scire
9d83964c1b
Kernel/Arbiters: HLE is atomic, adjust code to reflect that.
8 years ago
Zach Hilman
a47f36da7b
Add support for decrypted NCA files ( #567 )
* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
8 years ago
Michael Scire
2a0ea82fec
Kernel/Arbiters: Initialize arb_wait_address in thread struct.
8 years ago
Michael Scire
3aa03cca5a
Kernel/Arbiters: Clear WaitAddress in SignalToAddress
8 years ago
Michael Scire
d12af72c8f
Kernel/Arbiters: Mostly implement SignalToAddress
8 years ago
Michael Scire
3119b64d86
Kernel/Arbiters: Implement WaitForAddress
8 years ago
mailwl
40eb06288c
Service/Audio: update audren:u service
8 years ago
Michael Scire
6e9b11ffa0
Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.
8 years ago
bunnei
3c769a3e16
Merge pull request #576 from Subv/warnings1
Build: Fixed some MSVC warnings in various parts of the code.
8 years ago
Subv
cb4ff57322
Build: Fixed some MSVC warnings in various parts of the code.
8 years ago
greggameplayer
1092153a6a
Implement GetAvailableLanguageCodes2 ( #575 )
* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3 .
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
8 years ago
bunnei
62f02e6bd0
Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
8 years ago
bunnei
9571906188
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
8 years ago
bunnei
ce5e9e882d
Merge pull request #573 from Subv/shader_imm
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
8 years ago