ReinUsesLisp
84027f4808
gl_texture_cache: Do not set texture parameters to buffers
7 years ago
ReinUsesLisp
73b2dc6d4f
gl_texture_cache: Add missing break in CreateTexture
7 years ago
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
7 years ago
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
7 years ago
Fernando Sahmkow
7826f0afd9
Texture_Cache: Rebase Fixes
7 years ago
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
7 years ago
Fernando Sahmkow
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
7 years ago
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
7 years ago
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
7 years ago
Fernando Sahmkow
0d3db58657
Maxwell3D: Rework CBData Upload
7 years ago
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
7 years ago
Fernando Sahmkow
e42bcf2314
maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
7 years ago
Lioncash
bebbdc2067
shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
7 years ago
Lioncash
60926ac16b
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
7 years ago
Lioncash
44d87ff641
shader_ir: Remove unused includes
Removes unnecessary header dependencies.
7 years ago
Fernando Sahmkow
d614193e49
Shader_Ir: Correct tracking to track from right to left
7 years ago
Lioncash
e2d7dda166
shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
8a6fc529a9
7 years ago
ReinUsesLisp
2a4044a858
gl_shader_cache: Fix clang-format issues
7 years ago
ReinUsesLisp
6b0d017675
gl_shader_decompiler: Stub local memory size
7 years ago
ReinUsesLisp
56bca83bde
gl_shader_cache: Address review commentaries
7 years ago
ReinUsesLisp
bbecd13697
gl_shader_cache: Address CI issues
7 years ago
ReinUsesLisp
725ba6cf63
gl_rasterizer: Implement compute shaders
7 years ago
ReinUsesLisp
afa8096df5
shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
7 years ago
Fernando Sahmkow
2ac7472d3f
Texture_Cache: Address Feedback
7 years ago
Fernando Sahmkow
0f54b541f4
Texture_Cache: Remove some unprecise fallback case and clang format
7 years ago
Fernando Sahmkow
5818959e54
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
7 years ago
Fernando Sahmkow
913b7a6872
GPU: Add a microprofile for macro interpreter
7 years ago
Fernando Sahmkow
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
7 years ago
Fernando Sahmkow
5c1e1a148e
Gl_Texture_Cache: Measure Buffer Copy Times
7 years ago
Fernando Sahmkow
5d31bab69a
Texture_Cache: Correct Linear Structural Match.
7 years ago
ReinUsesLisp
0eb0c24269
gl_shader_decompiler: Fix gl_PointSize redeclaration
7 years ago
ReinUsesLisp
aca40de224
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
7 years ago
Fernando Sahmkow
f2549739d1
shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
7 years ago
Michael Scire
a1845d1dd3
prefer system reference over global accessor
7 years ago
Fernando Sahmkow
2de7649311
shader_ir: limit explorastion to best known program size.
7 years ago
Fernando Sahmkow
e7c6045a03
control_flow: Correct block breaking algorithm.
7 years ago
Fernando Sahmkow
dc4a93594c
control_flow: Assert shaders bigger than limit.
7 years ago
Fernando Sahmkow
e7a88f0ab3
control_flow: Address feedback.
7 years ago
Fernando Sahmkow
34357b110c
shader_ir: Correct parsing of scheduling instructions and correct sizing
7 years ago
Fernando Sahmkow
cfb3db1a32
shader_ir: Correct max sizing
7 years ago
Fernando Sahmkow
d45fed3030
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
7 years ago
Fernando Sahmkow
01b21ee1e8
shader_ir: Corrections, documenting and asserting control_flow
7 years ago
Fernando Sahmkow
d5533b440c
shader_ir: Unify blocks in decompiled shaders.
7 years ago
Fernando Sahmkow
926b80102f
shader_ir: Decompile Flow Stack
7 years ago
Fernando Sahmkow
459fce3a8f
shader_ir: propagate shader size to the IR
7 years ago
Fernando Sahmkow
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
7 years ago
Fernando Sahmkow
c218ae4b02
shader_ir: Remove the old scanner.
7 years ago
Fernando Sahmkow
8af6e6a052
shader_ir: Implement a new shader scanner
7 years ago
Lioncash
c04785c928
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
7 years ago
Michael Scire
697206092e
Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
7 years ago