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gl_texture_cache: Add missing break in CreateTexture

pull/15/merge
ReinUsesLisp 7 years ago
parent
commit
73b2dc6d4f
  1. 1
      src/video_core/renderer_opengl/gl_texture_cache.cpp

1
src/video_core/renderer_opengl/gl_texture_cache.cpp

@ -209,6 +209,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
nullptr, GL_DYNAMIC_STORAGE_BIT);
glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
break;
case SurfaceTarget::Texture2D:
case SurfaceTarget::TextureCubemap:
glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,

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