ameerj
4fda7f1c82
structured_control_flow: Conditionally invoke demote reorder pass
This is only needed on select drivers when a fragment shader discards/demotes.
4 years ago
ameerj
862dc2b2b3
structured_control_flow: Add DemoteCombinationPass
Some drivers misread data when demotes are interleaved in the program. This moves demote branches to be checked at the end of the program.
Fixes "wireframe" issue in Pokemon SwSh on some drivers
4 years ago
ameerj
6e407c02d8
emit_spirv_context_get_set: Fix Get FrontFace return value
The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead.
4 years ago
Valeri
beb7305b73
SPIR-V: Merge two ifs in EmitGetAttribute
4 years ago
ReinUsesLisp
8c9febe8f7
shader: Fold UnpackFloat2x16 and PackFloat2x16
Simplifies the code a bit when possible. These instructions should be
no-ops codegen wise.
5 years ago
ReinUsesLisp
1bb46b7d64
shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions
Fixes instances where fp16 types are not declared on SPIR-V but they are
used. This shouldn't happen on master, as it's been uncovered by an
additional optimization pass.
5 years ago
Lioncash
c27ddb44de
exception: Make constructors explicit
Ensures that exception construction is always explicit.
5 years ago
Lioncash
e490ddf327
exception: Make what() member function nodiscard
5 years ago
Lioncash
90f3678ada
exception: Narrow down specific header
We can use the <exception> header instead of pulling in all of the
exception-style classes.
5 years ago
Lioncash
3e7813e49d
emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive()
This should be LINES_ADJACENCY
5 years ago
Lioncash
c2915d9f2f
emit_spirv_instructions: Add missing header guard
5 years ago
Lioncash
06ca911621
shader_recompiler: Remove unnecessary [[nodiscard]] instances
[[nodiscard]] doesn't do anything on functions with a void return type
and causes superfluous warnings.
5 years ago
Lioncash
0b67df1f7c
control_flow: Fix duplicate switch case in OpcodeToken
This previously duplicated the case of the PBK case above it.
5 years ago
Lioncash
89ad9df0e9
object_pool: Add missing return in Chunk move assignment operator
Prevents undefined behavior from occurring.
5 years ago
ReinUsesLisp
66a0cedba3
shader: Fold integer FMA from Nvidia's pattern
Fold shaders doing "a * b + c" on integers from the pattern generated by
Nvidia's GL compiler.
On a somewhat complex compute shader it reduces the code size by 16
instructions from 2 matches on Turing GPUs.
On Intel as extracted from KHR_pipeline_executable_properties:
Before the optimization:
```
Instruction Count: 2057
Basic Block Count: 45
Scratch Memory Size: 14752
Spill Count: 232
Fill Count: 261
SEND Count: 610
Cycle Count: 11325
```
After the optimization:
```
Instruction Count: 2046
Basic Block Count: 44
Scratch Memory Size: 13728
Spill Count: 219
Fill Count: 268
SEND Count: 604
Cycle Count: 11367
```
5 years ago
ReinUsesLisp
09fb41dc63
shader: Use TryInstRecursive on XMAD multiply folding
Simplify a bit the logic.
5 years ago
ReinUsesLisp
f6f0383b49
shader: Add TryInstRecursive utility to values
5 years ago
ReinUsesLisp
7f13104c17
shader: Support out of bound local memory reads and immediate writes
Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it.
5 years ago
ameerj
56478bc9ac
shader: Fix disabled attribute default values
5 years ago
ameerj
56c30dd9e0
glsl: Simplify FCMP emission
5 years ago
ameerj
79d2684261
glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
5 years ago
ameerj
fc7bed21b5
shader: Implement ISETP.X
5 years ago
ReinUsesLisp
bf2956d77a
shader: Avoid usage of C++20 ranges to build in clang
5 years ago
ameerj
94af0a00f6
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
5 years ago
lat9nq
49946cf780
shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors
5 years ago
ReinUsesLisp
2235a51b5d
shader: Manually convert from array<u32> to bitset instead of using bit_cast
5 years ago
ameerj
41c6cb70f9
glsl: Fix tracking of info.uses_shadow_lod
5 years ago
ameerj
11f04f1022
shader: Ignore global memory ops on devices lacking int64 support
5 years ago
ameerj
57f222c56e
dual_vertex_pass: Clang format
5 years ago
ReinUsesLisp
8722668b3c
emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
5 years ago
lat9nq
2e5af95541
shader: GCC fmt 8.0.0 fixes
5 years ago
ameerj
b9069c7891
shader: Account for 33-bit IADD3 scenario
5 years ago
ReinUsesLisp
b21bf79bd2
shader: Only apply shift on register mode for IADD3
5 years ago
ReinUsesLisp
5643a909bc
shader: Fix disabled and unwritten attributes and varyings
5 years ago
ameerj
65daec8b75
glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
5 years ago
ameerj
8289eb108f
opengl: Implement LOP.CC
Used by MH:Rise
5 years ago
ReinUsesLisp
5b2b0634a1
spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
5 years ago
ameerj
00fa09dc45
glsl: Declare local memory in main
5 years ago
ameerj
f7352411f0
glsl: Add passthrough geometry shader support
5 years ago
ReinUsesLisp
8612b5fec5
shader: Use std::bit_cast instead of Common::BitCast for passthrough
5 years ago
ReinUsesLisp
8a3427a4c8
glasm: Add passthrough geometry shader support
5 years ago
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
5 years ago
ReinUsesLisp
ecd6b4356b
shader: Only verify shader when graphics debugging is enabled
5 years ago
ReinUsesLisp
395bed3a0a
shader: Unify shader stage types
5 years ago
lat9nq
257d2aab74
lower_int64_to_int32: Add missing include
5 years ago
ReinUsesLisp
fb166b5ff4
shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
5 years ago
ReinUsesLisp
d8d5501459
shader: Add int64 to int32 lowering pass
5 years ago
ReinUsesLisp
04ef2160f9
shader: Teach global memory base tracker to follow vectors
5 years ago
ReinUsesLisp
97e80dda55
shader: Add constant propagation to integer vectors
5 years ago
ameerj
27ca8a0e13
glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
5 years ago