Subv
|
36822431cc
|
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
|
8 years ago |
Subv
|
673600656c
|
GPU: Corrected the decoding for the TEX shader instruction.
|
8 years ago |
Subv
|
53e622f91d
|
GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
|
8 years ago |
Subv
|
bb62c6dde3
|
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
|
8 years ago |
Subv
|
20afd1187d
|
GPU: Support clears that don't clear the color buffer.
|
8 years ago |
Subv
|
fd4699c84f
|
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
|
8 years ago |
Subv
|
be5f1dde73
|
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
|
8 years ago |
bunnei
|
8a717606e4
|
gl_rasterizer_cache: Implement PixelFormat S8Z24.
|
8 years ago |
David
|
051040caaf
|
Update AudioRenderer Voice Sections (#614)
* voice section updating
* fixed slight offset miscalculation
* fixed overflow
|
8 years ago |
bunnei
|
e702550809
|
gl_rasterizer: Only set cull mode and front face if enabled.
|
8 years ago |
Subv
|
40fd6504e2
|
GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
|
8 years ago |
Subv
|
f6e05eac41
|
GPU: Don't try to parse the depth test function if the depth test is disabled.
|
8 years ago |
bunnei
|
0afb4ff542
|
Fix build and address review feedback
|
8 years ago |
James Rowe
|
7af1a786d5
|
Add configurable logging backends
|
8 years ago |
James Rowe
|
d74d2a77cb
|
Update clang format
|
8 years ago |
James Rowe
|
e159c550d8
|
Rename logging macro back to LOG_*
|
8 years ago |
Subv
|
629b9090ff
|
GPU: Set up the culling configuration on each draw.
|
8 years ago |
Subv
|
6880dd7352
|
GPU: Implemented MUFU suboperation 8, sqrt.
|
8 years ago |
Subv
|
65439518d8
|
GPU: Set up the depth test state on every draw.
|
8 years ago |
Subv
|
fb733c02bd
|
MaxwellToGL: Added conversion functions for depth test and cull mode.
|
8 years ago |
Subv
|
dfe650f7bd
|
GPU: Added registers for depth test and cull mode.
|
8 years ago |
Subv
|
62068f723a
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
8 years ago |
Subv
|
95a7f92998
|
GPU: Implement offsetted rendering when using non-indexed drawing.
|
8 years ago |
Subv
|
1f6139aa58
|
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
|
8 years ago |
Subv
|
270358e666
|
GPU: Added register definitions for the vertex buffer base element.
|
8 years ago |
Subv
|
70196aa935
|
GPU: Directly copy the pixels when performing a same-layout DMA.
|
8 years ago |
Subv
|
9819aa1298
|
GPU: Ignore disabled textures and textures with an invalid address.
|
8 years ago |
Subv
|
40d52181c3
|
GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
|
8 years ago |
Subv
|
4c6cb7161a
|
GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.
|
8 years ago |
Subv
|
a90bbff826
|
nvmap: Return the address of the nvmap object when Freeing it for the last time.
This behavior is confirmed by reverse engineering.
|
8 years ago |
Subv
|
b9e6f48dbb
|
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
|
8 years ago |
Subv
|
8bfac40a92
|
GPU: Implemented the RGBA32_UINT rendertarget format.
|
8 years ago |
Subv
|
d72f74483c
|
GLCache: Specify the component type along the texture type in the format tuple.
|
8 years ago |
bunnei
|
4406d9b84c
|
gl_shader_decompiler: Implement predicate NotEqualWithNan.
|
8 years ago |
bunnei
|
bf95fca386
|
gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
|
8 years ago |
bunnei
|
147286048e
|
gl_shader_decompiler: Add a return path for unknown instructions.
|
8 years ago |
bunnei
|
bdba4b6c83
|
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
|
8 years ago |
bunnei
|
fb731b0a5a
|
gl_rasterizer_cache: Various fixes for ASTC handling.
|
8 years ago |
bunnei
|
796f775771
|
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
|
8 years ago |
bunnei
|
1576d41c0f
|
maxwell_3d: Add a struct for RenderTargetConfig.
|
8 years ago |
bunnei
|
47ba060950
|
settings: Add a configuration for use_accurate_framebuffers.
|
8 years ago |
bunnei
|
bd86248eae
|
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
|
8 years ago |
bunnei
|
09150adc15
|
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
|
8 years ago |
bunnei
|
022b5b7630
|
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
|
8 years ago |
bunnei
|
e250313bcf
|
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
|
8 years ago |
bunnei
|
e210287624
|
gl_rasterizer: Workaround for when exceeding max UBO size.
|
8 years ago |
bunnei
|
11c391a914
|
gl_state: Fix state management for texture swizzle.
|
8 years ago |
bunnei
|
93a4bb20dc
|
gl_state: Remove unused state management from 3DS.
|
8 years ago |
bunnei
|
b856c6d1c2
|
gl_rasterizer_cache: Fix inverted B5G6R5 format.
|
8 years ago |
bunnei
|
78ce5a7026
|
yuzu: Remove SSBOs check from Qt frontend.
|
8 years ago |