Subv
b2c771eed7
Kernel/SVC: Fixed the register order for svcCreateMemoryBlock.
R0 is used as the last parameter instead of R4.
10 years ago
Jannik Vogel
55e804b610
OpenGL: Support blend equation
10 years ago
MerryMage
49dea00b11
Microprofile: DPI-aware drawing
10 years ago
Jannik Vogel
ad0acfea14
Move program_counter and call_stack from UnitState to interpreter
10 years ago
Jannik Vogel
101eb11369
Move default_attributes into Pica state
10 years ago
Jannik Vogel
acfb5257dd
Turn ShaderSetup into struct
10 years ago
Jannik Vogel
833799a328
OpenGL: Implement texture type 3
10 years ago
Jannik Vogel
e149c3cad4
Rasterizer: Implement texture type 3
10 years ago
Jannik Vogel
76be1439f6
Pica: Add tc0.w to OutputVertex
10 years ago
Jannik Vogel
02a17627f5
Pica: Add texture type to state
10 years ago
Lioncash
4b5da9b606
gl_rasterizer: Fix compilation for debug builds
10 years ago
Lioncash
601a094367
gdbstub: Silence missing prototype warnings
10 years ago
Jannik Vogel
1f3ecfa49a
OpenGL: Implement W-Buffers and fix depth-mapping
10 years ago
Jannik Vogel
da761012b9
Pica: Implement W-Buffer in SW rasterizer
10 years ago
Lioncash
e4ccba3ffa
dyncom: Reset the context into user mode correctly
The other mode was system mode.
10 years ago
Lioncash
bb6bae806e
source: Fix missing logging arguments
Silences two warnings on OSX.
10 years ago
Lioncash
fabe55dda3
swap: Get rid of pointer casting for swapping structs
These shouldn't haphazardly convert types
10 years ago
Lioncash
a7ce0e430b
swap: Get rid of undefined behavior in swapf and swapd
This isn't well-defined in C++.
10 years ago
Lioncash
d89a038465
swap: Remove unused methods
Also gets rid of pointer data variants as this prevents the use of
the regular swapping routines as unary predicates in std lib functions.
They also cast to stricter alignment types, which is undefined behavior.
10 years ago
Lioncash
b6dd73e5c3
vertex_loader: Correct forward declaration of InputVertex
It's actually a struct, not a class.
10 years ago
Lioncash
38eca6b728
vertex_loader: Provide an assertion for ensuring the loader has been setup
Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
10 years ago
Lioncash
561157d259
vertex_loader: Add constructors to facilitate immediate and two-step initialization
10 years ago
Lioncash
9f536396ad
vertex_loader: initialize_num_total_attributes.
Keeps the public API sane.
10 years ago
Lioncash
a20ffc0df1
vertex_loader: Use std::array instead of raw C arrays
10 years ago
Lioncash
4633449bfc
vertex_loader: Correct header ordering
10 years ago
Alexander Laties
17e9bc5392
fixup simple type conversions where possible
10 years ago
Subv
bfee7941e3
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).
We do not currently implement any cores other than the AppCore (Core 0).
10 years ago
Subv
d9baef11f2
Kernel/Threads: Dynamically allocate the TLS region for threads in the BASE region of the linear heap.
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries.
This is consistent with what the real kernel does.
10 years ago
Subv
6b0496175d
HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.
10 years ago
MerryMage
638de286c2
AudioCore: SDL2 Sink
10 years ago
Jannik Vogel
3261520e19
citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'
10 years ago
bunnei
bc76985937
HLE: Fix recent DSP change for Visual Studio.
10 years ago
wwylele
d999f3d0de
fix:return proper error
10 years ago
Emmanuel Gil Peyrot
f20454b97c
Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
10 years ago
bunnei
b28918fc2d
HLE: Rename RescheduleIsPending to IsReschedulePending.
10 years ago
mailwl
5c5954fd5f
Layout Mii parameters input/output, and return success as result of applet work
10 years ago
wwylele
aad34f5d62
add missing header
10 years ago
wwylele
fe31f05925
make the name column larger as default
10 years ago
wwylele
a23e3f1cd5
add icon & title to game list
10 years ago
Jannik Vogel
db061e0568
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
10 years ago
MerryMage
f0cc8dc9ed
DSP/HLE: Implement Source processing
10 years ago
wwylele
053c44fee5
clean up config block
10 years ago
Jannik Vogel
b360295880
Pica: Use a union for PicaShaderConfig
10 years ago
Jannik Vogel
9936dc107f
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
10 years ago
Jannik Vogel
386604cd07
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
10 years ago
Jannik Vogel
8f354eb8a7
OpenGL: Don't copy const_color (Reverts #1745 )
10 years ago
Jannik Vogel
22426f3e89
Pica: Replace logic in shader.cpp with loop
10 years ago
Jannik Vogel
71ec65341b
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
10 years ago
wwylele
28b16716c7
remove duplicated function declaration
10 years ago
Jannik Vogel
03a243469b
OpenGL: border_color was never set. Fixed. ( #1740 )
10 years ago