Browse Source

vertex_loader: Add constructors to facilitate immediate and two-step initialization

nce_cpp
Lioncash 10 years ago
parent
commit
561157d259
  1. 3
      src/video_core/command_processor.cpp
  2. 5
      src/video_core/vertex_loader.h

3
src/video_core/command_processor.cpp

@ -199,9 +199,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Processes information about internal vertex attributes to figure out how a vertex is loaded.
// Later, these can be compiled and cached.
VertexLoader loader;
const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
loader.Setup(regs);
VertexLoader loader(regs);
// Load vertices
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));

5
src/video_core/vertex_loader.h

@ -17,6 +17,11 @@ class InputVertex;
class VertexLoader {
public:
VertexLoader() = default;
explicit VertexLoader(const Pica::Regs& regs) {
Setup(regs);
}
void Setup(const Pica::Regs& regs);
void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, DebugUtils::MemoryAccessTracker& memory_accesses);

Loading…
Cancel
Save