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HLE: Fix recent DSP change for Visual Studio.

nce_cpp
bunnei 10 years ago
parent
commit
bc76985937
  1. 6
      src/audio_core/hle/dsp.h

6
src/audio_core/hle/dsp.h

@ -33,13 +33,9 @@ namespace HLE {
// double-buffer. The frame counter is located as the very last u16 of each region and is incremented
// each audio tick.
struct SharedMemory;
constexpr VAddr region0_base = 0x1FF50000;
constexpr VAddr region1_base = 0x1FF70000;
extern std::array<SharedMemory, 2> g_regions;
/**
* The DSP is native 16-bit. The DSP also appears to be big-endian. When reading 32-bit numbers from
* its memory regions, the higher and lower 16-bit halves are swapped compared to the little-endian
@ -507,6 +503,8 @@ struct SharedMemory {
};
ASSERT_DSP_STRUCT(SharedMemory, 0x8000);
extern std::array<SharedMemory, 2> g_regions;
// Structures must have an offset that is a multiple of two.
static_assert(offsetof(SharedMemory, frame_counter) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");
static_assert(offsetof(SharedMemory, source_configurations) % 2 == 0, "Structures in DSP::HLE::SharedMemory must be 2-byte aligned");

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