4975 Commits (2fb77adb9f3fca7c4243ffe20df14c45d928fa96)

Author SHA1 Message Date
Yuri Kunde Schlesner 8ed9f9d49f VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer 9 years ago
Yuri Kunde Schlesner 92bf5c88e6 VideoCore: Split shader output writing from semantic loading 9 years ago
Yuri Kunde Schlesner 335df895b9 VideoCore: Consistently use shader configuration to load attributes 9 years ago
Yuri Kunde Schlesner fccb28d2e9 VideoCore: Use correct register for immediate mode attribute count 9 years ago
Yuri Kunde Schlesner ab6954e942 VideoCore: Rename some types to more accurate names 9 years ago
Yuri Kunde Schlesner bbc7844021 VideoCore: Change misleading register names 9 years ago
Kloen eee37b857b video_core: gl_rasterizer_cache.cpp removed unused type alias 9 years ago
Kloen 6a3a3964b0 video_core: gl_rasterizer.cpp removed unused type alias 9 years ago
Kloen 4652d70572 video_core: silence unused-local-typedef boost related warning on GCC 9 years ago
Yuri Kunde Schlesner 0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 9 years ago
Yuri Kunde Schlesner 0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 9 years ago
Yuri Kunde Schlesner 6fa3687afc Shader: Remove OutputRegisters struct 9 years ago
Yuri Kunde Schlesner 9ea5eacf91 Shader: Initialize conditional_code in interpreter 9 years ago
Yuri Kunde Schlesner 1a2acc3baa Shader: Don't read ShaderSetup from global state 9 years ago
Yuri Kunde Schlesner fa4ac279a7 shader_jit_x64: Don't read program from global state 9 years ago
Yuri Kunde Schlesner ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 9 years ago
Yuri Kunde Schlesner 114d6b2f97 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 9 years ago
Yuri Kunde Schlesner 8eefc62833 VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} 9 years ago
Yuri Kunde Schlesner dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine 9 years ago
Yuri Kunde Schlesner bd82cffd0b VideoCore/Shader: Add constness to methods 9 years ago
Yuri Kunde Schlesner 1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param 9 years ago
Yuri Kunde Schlesner e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 9 years ago
Yuri Kunde Schlesner 34d581f2dc VideoCore/Shader: Extract input vertex loading code into function 9 years ago
Kloen 5cc94c17f6 video_core: fix shader.cpp signed / unsigned warning 9 years ago
Kloen 753fea5d65 video_core: gl_rasterizer float to int warning 9 years ago
Kloen b6063d9a93 video_core: fix gl_rasterizer warning on MSVC 9 years ago
bunnei 22ad9094e6 config: Add option for specifying screen resolution scale factor. 9 years ago
Jonathan Hao c18cb1b192 Fix some warnings (#2399) 9 years ago
Jannik Vogel 6ed4206f87 Minor cleanup in GLSL code 9 years ago
Jannik Vogel 88f409aec9 Offset lighting LUT samples correctly 9 years ago
MerryMage 64f98f4d0f core: Move emu_window and key_map into core 9 years ago
Albin Bernhardsson ddec9cb369 Use GL_TRUE when setting color_mask 9 years ago
Yuri Kunde Schlesner c135317de1 VideoCore/Shader: Extract DebugData out from UnitState 9 years ago
Yuri Kunde Schlesner 6e7e767645 Remove unnecessary cast 9 years ago
Yuri Kunde Schlesner b5e3599704 VideoCore/Shader: Extract evaluate_condition lambda to function scope 9 years ago
Yuri Kunde Schlesner 960578f4e1 VideoCore/Shader: Extract call lambda up a scope and remove unused param 9 years ago
Yuri Kunde Schlesner e4e962bc7c VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset 9 years ago
Yuri Kunde Schlesner d27cb1dedc VideoCore/Shader: Move DebugData to a separate file 9 years ago
Yuri Kunde Schlesner fb9e856b91 shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing 9 years ago
Yuri Kunde Schlesner ac9f937477 VideoCore: Make profiling scope more representative 9 years ago
Yuri Kunde Schlesner 945f554b84 VideoCore: Inline IsPicaTracing 9 years ago
Yuri Kunde Schlesner f00ada3363 VideoCore: Eliminate an unnecessary copy in the drawcall loop 9 years ago
Yuri Kunde Schlesner 5ff3206207 shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts 10 years ago
Yuri Kunde Schlesner f4e98ecf3f VideoCore: Convert x64 shader JIT to use Xbyak for assembly 10 years ago
Lioncash 963aedd8cc Add all services to the Service namespace 10 years ago
Markus Wick d0d49bb951 OpenGL: Drop framebuffer completeness check. 10 years ago
emmauss c4e4fa53d9 Implement Frame rate limiter (#2223) 10 years ago
Jannik Vogel fc4591fa49 ASSERT that shader was linked successfully 10 years ago
Jannik Vogel 4088afe23c Report shader uniform block size in case of mismatch 10 years ago
Jannik Vogel 0edc986861 Print broken shader code to log 10 years ago