4975 Commits (2fb77adb9f3fca7c4243ffe20df14c45d928fa96)

Author SHA1 Message Date
ReinUsesLisp bb893188eb gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable 7 years ago
bunnei 1a543723ab maxwell_3d: Initialize rasterizer color mask registers as enabled. 7 years ago
Markus Wick cfbae58b2b shader_cache: Only lock covered instructions. 7 years ago
FernandoS27 eb36463e03 Implemented Fast Layered Copy 7 years ago
Frederic L 11a1442229 Eliminated unnessessary memory allocation and copy (#1702) 7 years ago
ReinUsesLisp 29e7c76d66 gl_rasterizer: Remove default clip distance 7 years ago
Rodolfo Bogado 4d1a0a24cc drop support for non separate alpha as it seems to cause issues in some games 7 years ago
Rodolfo Bogado 81a9c5fe6f fix sampler configuration, thanks to Marcos for his investigation 7 years ago
Rodolfo Bogado b312cca756 small type fix 7 years ago
Rodolfo Bogado 5297495c87 small fix for alphaToOne bit location 7 years ago
Rodolfo Bogado e69eb3c760 fix for gcc compilation 7 years ago
Rodolfo Bogado 53b4a1af0f add AlphaToCoverage and AlphaToOne 7 years ago
Rodolfo Bogado 8ed7e1af2c add support for fragment_color_clamp 7 years ago
Rodolfo Bogado 02c22a3440 add missing MirrorOnceBorder support where supported 7 years ago
Rodolfo Bogado 1d60bb6544 set border color not depending on the wrap mode 7 years ago
Rodolfo Bogado 6a2aa6dbdb set default value for point size register 7 years ago
Rodolfo Bogado 1881e86c43 fix viewport and scissor behavior 7 years ago
Markus Wick 97f5c4ffd3 gl_rasterizer: Skip VB upload if the state is clean. 7 years ago
Frederic Laing 7a400e2191 textures/decoders: Replace magic numbers 7 years ago
Frederic Laing 95d3965f31 textures/decoders: Minor cleanup 7 years ago
Frederic Laing 3844b5c0c5 gl_rasterizer_chache: Minor cleanup 7 years ago
Lioncash 4ed9ef15c4 video_core/renderer_base: Remove GL include from the renderer base class files 7 years ago
Frederic L ab362aa7e5
gl_rasterizer: Minor cleanup 7 years ago
Lioncash 9a0fb7d9fb gl_state: Amend compilation warnings 7 years ago
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 7 years ago
Rodolfo Bogado 72b1fae984 Use core extensions when available to set max anisotropic filtering level 7 years ago
Rodolfo Bogado 4e6c64bf8d Improve state management by splitting some of the states id separated function to avoid a full apply overhead 7 years ago
Rodolfo Bogado 4a6eff3b7b Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 7 years ago
Rodolfo Bogado e9610ec0dd set sampler max lod, min lod, lod bias and max anisotropy 7 years ago
FernandoS27 3088e36237 Improved GPU Caches lookup Speed 7 years ago
ReinUsesLisp 8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads 7 years ago
Frederic Laing e2bf581e3a gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 7 years ago
Frederic Laing 1d36aec267 gl_rasterizer: Fix compiler warnings 7 years ago
Lioncash 9046f764bf rasterizer_cache: Remove reliance on the System singleton 7 years ago
Lioncash 9de523fd90 rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 7 years ago
Lioncash 29f082775b gl_resource_manager: Amend clang-format discrepancies 7 years ago
FernandoS27 d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 7 years ago
FernandoS27 ad2f47b579 Implement 3 coordinate array in TEXS instruction 7 years ago
Markus Wick 359db6a673 gl_rasterizer: Skip VAO binding if the state is clean. 7 years ago
Markus Wick 0590dd2971 gl_rasterizer: Split VAO and VB setup functions. 7 years ago
Markus Wick 2c87f10267 gl_rasterizer_cache: Add profiles for Copy and Blit. 7 years ago
Markus Wick 7e59e907ef gl_resource_manager: Profile creation and deletion. 7 years ago
Markus Wick 80e4dbdce7 gl_stream_buffer: Profile orphaning of stream buffer. 7 years ago
Markus Wick 54df9fe29e gl_resource_manager: Split implementations in .cpp file. 7 years ago
Rodolfo Bogado 19038db489 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 7 years ago
Rodolfo Bogado 145ae36963 Implement multi-target viewports and blending 7 years ago
greggameplayer 9249fadb9e
correct syntax 7 years ago
FernandoS27 60a184455c Fix ASTC Decompressor to support depth parameter 7 years ago
bunnei 4aa9779ae1 memory_manager: Do not MapBufferEx over already in use memory. 7 years ago
FernandoS27 aee93f98f9 Fix ASTC formats 7 years ago