bunnei
1a3dbd49ef
gl_rasterizer: Generate shaders and upload uniforms.
8 years ago
bunnei
8df3222eb3
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
- Tested with Puyo Puyo Tetris and Cave Story+
8 years ago
bunnei
f11b2888c9
gl_shader_manager: Cleanup and consolidate uniform handling.
8 years ago
bunnei
7e7f053ea7
maxwell_3d: Make memory_manager public.
8 years ago
bunnei
4e961244a8
maxwell_3d: Fix shader_config decodings.
8 years ago
bunnei
2452d127dc
gl_rasterizer: Use shader program manager, remove test shader.
8 years ago
bunnei
f9c4e515d8
renderer_opengl: Add gl_shader_manager class.
8 years ago
bunnei
9e32fa6bb2
maxwell_to_gl: Add a few types, etc.
8 years ago
bunnei
7cebff07e4
gl_shader_gen: Add hashable setup/config structs.
8 years ago
bunnei
1aa7a9ae50
gl_shader_util: Add missing includes.
8 years ago
bunnei
c30c48e052
common: Port cityhash code from Citra.
8 years ago
bunnei
f1915d909e
renderer_opengl: Use OGLProgram instead of OGLShader.
8 years ago
bunnei
56ee41ebe8
gl_shader_util: Grab latest upstream.
8 years ago
bunnei
83007952ea
gl_resource_manager: Grab latest upstream.
8 years ago
bunnei
f0f3990064
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
8 years ago
bunnei
0b49a74e19
shader_bytecode: Add initial module for shader decoding.
8 years ago
bunnei
7112683376
bit_field: Make all methods constexpr.
8 years ago
Hexagon12
433ccdebe5
Fixed normal params in GetDisplayResolution
8 years ago
Hexagon12
e6bb2d65f8
Stubbed out GetPlayerLedPattern
8 years ago
mailwl
b439691768
Service/SSL: update service according switchbrew
8 years ago
Hexagon12
8293ccc5ed
Various fixes and clang
8 years ago
Hexagon12
6d6064d42e
Decimal change
8 years ago
Hexagon12
f171ec8b29
Updated pctl:a with new service names.
8 years ago
Hexagon12
0bd95ef3be
Updated nvmemp with new service names.
8 years ago
Hexagon12
2df3594b31
Updated nvdrv with more service names.
8 years ago
Hexagon12
837b8b5b80
Updated pl:u with more service names.
8 years ago
Hexagon12
e05e3c8a08
Updated hid with more service names.
8 years ago
Hexagon12
93b83a11b6
Updated friend:u with more service names.
8 years ago
Hexagon12
83479a3d19
Updated the unknown name
8 years ago
Hexagon12
251c576455
Updated friend:a with more service names.
8 years ago
Hexagon12
f8e0ce2cd0
Updated fsp-srv with more service names.
8 years ago
Hexagon12
82be79db10
Updated CodecCtl with more service names.
8 years ago
Hexagon12
a9239dbed8
Updated audren with more service names.
8 years ago
Hexagon12
95d5bf3aa1
Updated audrec with more service names.
8 years ago
Hexagon12
eff525cab3
Updated audout with more service names.
8 years ago
Hexagon12
ba73f4e0a4
Updated audin with more service names.
8 years ago
Hexagon12
3eab3da04c
Updated AOC with more service names.
8 years ago
Hexagon12
22ef1d1cc5
Updated AppletOE with more service names.
8 years ago
Hexagon12
4a594aff08
Updated AppletAE with more service names.
8 years ago
Hexagon12
c823bbde93
Updated AM with more service names.
8 years ago
mailwl
a6a6ffed7a
Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 services
8 years ago
James Rowe
92254855e7
Prevent crash from uninitialized telemetry
8 years ago
James Rowe
f6ae0f432b
Fix spelling of Initialize
8 years ago
James Rowe
d8502eb24a
Fix clang format issues
8 years ago
Subv
cb3ca1d4cf
GPU: Assert when finding a texture with a format type other than UNORM.
8 years ago
Subv
c63f7aa93b
GL: Set up the textures used for each draw call.
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
8 years ago
Subv
4f1665d365
GL: Bind the textures to the shaders used for drawing.
8 years ago
Subv
8bc63e89e4
GLCache: Specialize the MortonCopy function for the DXT1 texture format.
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
8 years ago
Subv
1e6faaf2b3
GLCache: Implemented GetTextureSurface.
8 years ago
Subv
2a5e90745c
GLCache: Support uploading compressed textures to the GPU.
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
8 years ago