19325 Commits (1fb158ce9043e36e438e681123e64ee250a32150)
 

Author SHA1 Message Date
ameerj 258106038e glsl: Allow dynamic tracking of variable allocation 5 years ago
ameerj 465903468e glsl: Implement barriers 5 years ago
ameerj 421847cf1e glsl: Implement image atomics and set layer 5 years ago
ameerj d41aef03c7 glsl: Fix image gather logic 5 years ago
ameerj 35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 5 years ago
ameerj 747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 5 years ago
ameerj d12f2b8ccf emit_glsl_image: Use immediate offsets when possible 5 years ago
ameerj 0a0b0a73d8 glsl: Fix <32-bit SSBO writes 5 years ago
ameerj 34fdb6471d glsl: Cleanup and address feedback 5 years ago
ameerj 5355568a2d glsl: Refactor Global memory functions 5 years ago
ameerj a68fabf6d5 glsl: Increase NUM_VARS that can be allocated 5 years ago
ameerj 8d8ce24f20 glsl: Implement Load/WriteGlobal 5 years ago
ameerj af9696059c glsl: Implement Images 5 years ago
ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 5 years ago
ameerj f4799e8fa1 glsl: Implement transform feedback 5 years ago
ameerj 31147ffe69 glsl: Yet another gl_ViewportIndex fix attempt 5 years ago
ameerj 9f3970f837 glsl: Add gl_ViewportIndex out attribute 5 years ago
lat9nq fc29de7d5b emit_glsl_context_get_set: Remove unused function 5 years ago
ameerj 59576b82a8 glsl: Fix precise variable declaration 5 years ago
ameerj 8c684b3e23 glsl: Implement tessellation shaders 5 years ago
ameerj c7d085b505 glsl: Implement ImageGradient and other texture function variants 5 years ago
ameerj 68d075d1e8 glsl: Fix atomic SSBO offsets 5 years ago
ameerj 19247ba4fa glsl: Implement geometry shaders 5 years ago
ameerj df53046d68 glsl: Use NotImplemented macro with function name output 5 years ago
ameerj 3a024b3026 glsl: Implement gl_ViewportIndex 5 years ago
ameerj b7561226ed glsl: SHFL fix and prefer shift operations over divide in glsl shader 5 years ago
ameerj e10366974e glsl: Implement precise fp variable allocation 5 years ago
ameerj 14bfb4719a HACK glsl: Write defaults to unused generic attributes 5 years ago
ameerj 4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 5 years ago
ameerj 8ec0028e68 glsl: implement set clip distance 5 years ago
ameerj 9f3ffb996b glsl: Rework var alloc to not assign unused results 5 years ago
ameerj 1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 5 years ago
ameerj 9ccbd74991 glsl: Fix ATOM and implement ATOMS 5 years ago
ameerj 68ef3803bf glsl: Use gl_SubGroupInvocationARB 5 years ago
ameerj e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 5 years ago
ameerj 770b754afd glsl: Implement VOTE 5 years ago
ameerj 181a4ffdc4 glsl: Implement ST{LS} 5 years ago
ameerj 57d354b02c glsl: Implement more instructions used by SMO 5 years ago
ameerj 7df0815117 glsl: Implement more instructions used by SMO 5 years ago
ameerj 80eec85867 glsl: Fix GetAttribute return values 5 years ago
ameerj 1542f31e79 glsl: minor cleanup 5 years ago
ameerj 005eecffcd glsl: Fix and implement rest of cbuf access 5 years ago
ameerj 3047eb6688 glsl: Implement TXQ and other misc changes 5 years ago
ameerj 5fd92780b2 glsl: TLD4 implementation 5 years ago
ameerj 697eacd095 glsl: Implement TLD instruction 5 years ago
ameerj e4ba755705 glsl: Implement TEXS 5 years ago
ameerj 59a692e9ed glsl: Cleanup texture functions 5 years ago
lat9nq c9a25855bc shader_recompiler: GCC fixes 5 years ago
ameerj 7619b7d427 glsl: Implement TEX depth functions 5 years ago
ameerj 55e0211a5e glsl: Implement TEX ImageSample functions 5 years ago