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glsl: Implement more instructions used by SMO

pull/15/merge
ameerj 5 years ago
parent
commit
57d354b02c
  1. 6
      src/shader_recompiler/backend/glsl/emit_context.cpp

6
src/shader_recompiler/backend/glsl/emit_context.cpp

@ -96,7 +96,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
program.workgroup_size[2]);
break;
}
const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
for (size_t index = 0; index < info.input_generics.size(); ++index) {
const auto& generic{info.input_generics[index]};
if (generic.used) {
@ -174,8 +173,9 @@ void EmitContext::DefineStorageBuffers(Bindings& bindings) {
return;
}
for (const auto& desc : info.storage_buffers_descriptors) {
header += fmt::format("layout(std430,binding={}) buffer ssbo_{}{{uint ssbo{}[];}};",
bindings.storage_buffer, bindings.storage_buffer, desc.cbuf_index);
header +=
fmt::format("layout(std430,binding={}) buffer ssbo_{}{{uint ssbo{}[];}};",
bindings.storage_buffer, bindings.storage_buffer, bindings.storage_buffer);
bindings.storage_buffer += desc.count;
}
}

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