|
|
|
@ -26,8 +26,8 @@ std::string CastToIntVec(std::string_view value, const IR::TextureInstInfo& info |
|
|
|
return fmt::format("int({})", value); |
|
|
|
case TextureType::ColorArray1D: |
|
|
|
case TextureType::Color2D: |
|
|
|
return fmt::format("ivec2({})", value); |
|
|
|
case TextureType::ColorArray2D: |
|
|
|
return fmt::format("ivec2({})", value); |
|
|
|
case TextureType::Color3D: |
|
|
|
case TextureType::ColorCube: |
|
|
|
return fmt::format("ivec3({})", value); |
|
|
|
@ -65,7 +65,11 @@ void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse |
|
|
|
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, |
|
|
|
CastToIntVec(ctx.reg_alloc.Consume(offset), info), bias); |
|
|
|
} else { |
|
|
|
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias); |
|
|
|
if (ctx.stage == Stage::Fragment) { |
|
|
|
ctx.Add("{}=texture({},{}{});", texel, texture, coords, bias); |
|
|
|
} else { |
|
|
|
ctx.Add("{}=textureLod({},{},0.0);", texel, texture, coords); |
|
|
|
} |
|
|
|
} |
|
|
|
return; |
|
|
|
} |
|
|
|
@ -104,6 +108,7 @@ void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unuse |
|
|
|
} |
|
|
|
return; |
|
|
|
} |
|
|
|
// TODO: Query sparseTexels extension support
|
|
|
|
if (!offset.IsEmpty()) { |
|
|
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));", |
|
|
|
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc, |
|
|
|
@ -121,17 +126,7 @@ void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx, |
|
|
|
[[maybe_unused]] std::string_view dref, |
|
|
|
[[maybe_unused]] std::string_view bias_lc, |
|
|
|
[[maybe_unused]] const IR::Value& offset) { |
|
|
|
const auto info{inst.Flags<IR::TextureInstInfo>()}; |
|
|
|
if (info.has_bias) { |
|
|
|
throw NotImplementedException("Bias texture samples"); |
|
|
|
} |
|
|
|
if (info.has_lod_clamp) { |
|
|
|
throw NotImplementedException("Lod clamp samples"); |
|
|
|
} |
|
|
|
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""}; |
|
|
|
const auto texture{Texture(ctx, info, index)}; |
|
|
|
const auto vec_cast{info.type == TextureType::ColorArrayCube ? "vec4" : "vec3"}; |
|
|
|
ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, vec_cast, dref, coords, bias); |
|
|
|
throw NotImplementedException("GLSL Instruction"); |
|
|
|
} |
|
|
|
|
|
|
|
void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, |
|
|
|
@ -148,6 +143,9 @@ void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx, |
|
|
|
if (info.has_lod_clamp) { |
|
|
|
throw NotImplementedException("Lod clamp samples"); |
|
|
|
} |
|
|
|
if (!offset.IsEmpty()) { |
|
|
|
throw NotImplementedException("textureLodOffset"); |
|
|
|
} |
|
|
|
const auto texture{Texture(ctx, info, index)}; |
|
|
|
if (info.type == TextureType::ColorArrayCube) { |
|
|
|
ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc); |
|
|
|
|