ReinUsesLisp
1eef76d7b6
maxwell_3d: Fix stencil back mask
6 years ago
bunnei
1de7f0beeb
Merge pull request #3282 from FernandoS27/indexed-samplers
Partially implement Indexed samplers in general and specific code in GLSL
6 years ago
bunnei
696e97ae4a
Merge pull request #3268 from CJBok/deadzone
GUI: Deadzone controls for sdl engine at configuration input
6 years ago
bunnei
0058ae07f7
Merge pull request #3284 from CJBok/hid-fix
hid: Fix analog sticks directional states
6 years ago
bunnei
d1df3ef078
Merge pull request #3364 from lioncash/thread
core/arm: Remove usage of global GetCurrentThread()
6 years ago
bunnei
c4ab8cd693
Merge pull request #3363 from lioncash/unique_ptr
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
6 years ago
bunnei
1bb6f36668
Merge pull request #3365 from yuzu-emu/revert-3151-fix-korean
Revert "system_archive: Fix Korean and Chinese fonts"
6 years ago
bunnei
72a8ed19c3
Revert "system_archive: Fix Korean and Chinese fonts"
6 years ago
Lioncash
11c5ae60e6
core/arm: Remove usage of global GetCurrentThread()
Now both CPU backends go through their referenced system instance to
obtain the current thread.
6 years ago
Lioncash
371f3ecf5d
kernel/physical_core: Make use of std::unique_ptr
shared_ptr was used in 8eb175481c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
6 years ago
Lioncash
6bc28ed1c8
core/cpu_manager: Remove unused includes
Nothing from these headers are used within this source file, so we can
remove them.
6 years ago
Lioncash
379194237d
kernel/physical_core: Remove unused kernel reference member variable
This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
6 years ago
bunnei
0edc152d5a
Merge pull request #3353 from FernandoS27/aries
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
6 years ago
bunnei
40a54f6de7
Merge pull request #3151 from FearlessTobi/fix-korean
system_archive: Fix Korean and Chinese fonts
6 years ago
bunnei
74aeae1ae7
Merge pull request #3347 from ReinUsesLisp/local-mem
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
6 years ago
bunnei
04b8af9134
Merge pull request #3350 from ReinUsesLisp/atom
shader/memory: Implement ATOM.ADD
6 years ago
bunnei
b5b061381e
Merge pull request #3355 from ReinUsesLisp/break-down
texture_cache/surface_base: Fix layered break down
6 years ago
bunnei
208594da5b
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
gl_texture_cache: Silence implicit sign cast warnings
6 years ago
bunnei
c9cfbc502b
Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
6 years ago
ReinUsesLisp
1044f51a83
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
6 years ago
bunnei
8b9a100212
Merge pull request #3352 from Simek/dark-theme-refinements
GUI: dark themes refinements and QSS cleanup
6 years ago
bunnei
c1b49469ef
Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
6 years ago
ReinUsesLisp
68c9d670a1
gl_texture_cache: Silence implicit sign cast warnings
6 years ago
bunnei
ed38bb0eac
Merge pull request #3346 from bunnei/bsd-stub
bsd: Stub several more functions.
6 years ago
Fernando Sahmkow
8eb175481c
System: Address Feedback
6 years ago
ReinUsesLisp
b3e4461606
texture_cache/surface_base: Fix layered break down
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
6 years ago
ReinUsesLisp
dbb7b51943
gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
6 years ago
Fernando Sahmkow
e9b557b38e
System: Correct PrepareReschedule.
6 years ago
Fernando Sahmkow
3230cfebb7
Kernel: Remove a few global instances from the kernel.
6 years ago
Fernando Sahmkow
0a5e0d4777
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
This commit instends on better naming the new purpose of this classes.
6 years ago
Fernando Sahmkow
fb17429a0b
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
6 years ago
Bartosz Kaszubowski
16d1ea6761
dark themes refinements and cleanup
6 years ago
ReinUsesLisp
0d8f0ad3b3
shader/memory: Implement ATOM.ADD
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
6 years ago
Fernando Sahmkow
1c2981f6da
Core: Refactor CPU Management.
This commit moves ARM Interface and Scheduler handling into the kernel.
6 years ago
Fernando Sahmkow
2e6a1b965d
Shader_IR: Address feedback.
6 years ago
ReinUsesLisp
0340f04b84
shader/memory: Implement STL.S16 and STS.S16
6 years ago
ReinUsesLisp
edd5e604be
shader/memory: Implement unaligned LDL.S16 and LDS.S16
6 years ago
ReinUsesLisp
851d3adc24
shader/memory: Move unaligned load/store to functions
6 years ago
ReinUsesLisp
cff97272d2
shader/memory: Implement LDL.S16 and LDS.S16
6 years ago
bunnei
ebb840daaf
bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
6 years ago
bunnei
53184a16cc
Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
6 years ago
bunnei
b6e76fdeb1
Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
6 years ago
FearlessTobi
40c05f9028
Disable clang-format for font files
6 years ago
bunnei
b6a1315c24
Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
6 years ago
Fernando Sahmkow
26b5aa702d
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
6 years ago
Fernando Sahmkow
8c800cf312
Shader_IR: Corrections, styling and extras.
6 years ago
Fernando Sahmkow
a0cd5fb25f
Shader_IR: Correct Custom Variable assignment.
6 years ago
Fernando Sahmkow
b6d3153e7e
Shader_IR: Propagate bindless index into the GL compiler.
6 years ago
Fernando Sahmkow
c066e472b9
Shader_IR: Implement Injectable Custom Variables to the IR.
6 years ago
Fernando Sahmkow
6d6a963173
GL Backend: Introduce indexed samplers into the GL backend
6 years ago