164 Commits (1bd420593c3ec00844d152e06de8dc5eb7edb0d4)

Author SHA1 Message Date
greggameplayer b4603fafcb Implement BGRA8 framebuffer format 7 years ago
Kevin e156f51825 video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908) 7 years ago
bunnei f8b215e361 gpu: Rewrite GPU command list processing with DmaPusher class. 7 years ago
raven02 8cf6772150 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 7 years ago
Subv 46b33657b6 GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 7 years ago
Markus Wick 118c1c36c1 video_core: Refactor command_processor. 7 years ago
Markus Wick a5613f87ef video_core: Move command buffer loop. 7 years ago
bunnei 33a936e055 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. 7 years ago
Markus Wick ca64dbd6fe command_processor: Use std::array for bound_engines. 7 years ago
Lioncash b4a81f9bca gpu: Make memory_manager private 7 years ago
David Marcec 4d26be905a Implemented RGBA8_UINT 7 years ago
bunnei 9b9cf62587 renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM. 7 years ago
David Marcec 5c1a4ab132 Implement RG32UI and R32UI 7 years ago
bunnei 1d2fdc5a0d renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. 7 years ago
bunnei ad6b0268eb renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 7 years ago
greggameplayer 974a959892 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) 7 years ago
bunnei 8cb27339a2 gl_rasterizer: Implement render target format RG8_SNORM. 7 years ago
bunnei e8a695064b gl_rasterizer: Implement render target format RGBA8_SNORM. 7 years ago
greggameplayer 3aa4040888 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) 7 years ago
Lioncash 38049444da video_core; Get rid of global g_toggle_framelimit_enabled variable 7 years ago
bunnei 5381a038ca gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM. 7 years ago
Lioncash 49dc22f84e video_core: Eliminate the g_renderer global variable 7 years ago
Unknown 6b77105b3d Implement R32_FLOAT RenderTargetFormat 8 years ago
Subv b994374b5c GPU: Allow using R16F as a render target format. 8 years ago
Unknown aad2bf10a8 Implement R16_G16 8 years ago
Subv b4ae8432b4 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv 1930980a26 GPU: Allow the usage of R8 as a render target format. 8 years ago
bunnei 889da74c9d gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
bunnei e1ffcc6817 gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 8 years ago
Lioncash d923d8f50c gpu: Rename Get3DEngine() to Maxwell3D() 8 years ago
bunnei 42b866afc5 vi: Partially implement buffer crop parameters. 8 years ago
Subv 62068f723a GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv 8bfac40a92 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
Subv df214db493 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
Subv 1ab5441d54 GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
Subv f13edfd80b GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
Subv 284aad1420 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 8 years ago
Subv 219b5d34e7 GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor. 8 years ago
bunnei 848ade06d5 gpu: Add several framebuffer formats to RenderTargetFormat. 8 years ago
bunnei 74c4739713 graphics_surface: Fix merge conflicts. 8 years ago
bunnei bf282aa01f maxwell: Add RenderTargetFormat enum. 8 years ago
Subv 0892143af9 Frontend: Updated the surface view debug widget to work with Maxwell surfaces. 8 years ago
Subv 19bf501723 Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. 8 years ago
bunnei c2a48352ad renderer_opengl: Better handling of framebuffer transform flags. 8 years ago
bunnei 6babc57354 video_core: Move FramebufferInfo to FramebufferConfig in GPU. 8 years ago
bunnei 8286b237cc gpu: Expose Maxwell3D engine. 8 years ago
Subv 46bbeeb54a GPU: Move the GPU's class constructor and destructors to a cpp file. 8 years ago
Subv a8cb6ba213 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 8 years ago
Subv 29c026fae1 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 8 years ago
Subv 6796e37911 GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 8 years ago