Kewlan
8d917e14f8
Edit modifier_scale with the deadzone slider
6 years ago
H27CK
a26a725515
Fix format error in performance statistics
Formatting
6 years ago
ReinUsesLisp
d9463f4562
vk_pipeline_cache: Fix unintentional memcpy into optional
The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
6 years ago
Fernando Sahmkow
c043ac4f13
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
6 years ago
H27CK
4d74578d35
Add missing ;
6 years ago
Fernando Sahmkow
4e37f1b113
Address Feedback.
6 years ago
Fernando Sahmkow
39e5b72948
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
6 years ago
Fernando Sahmkow
1b3be8a8f8
MaxwellDMA: Correct copying on accuracy level.
6 years ago
Fernando Sahmkow
644588fd88
ShaderCache/PipelineCache: Cache null shaders.
6 years ago
Fernando Sahmkow
f616dc0b59
Address Feedback.
6 years ago
Fernando Sahmkow
ec2f3e48e1
Fix GCC error.
6 years ago
Fernando Sahmkow
7f44f22451
Correct Linux Compile Error.
6 years ago
Fernando Sahmkow
d2d4a6cbcf
Clang format.
6 years ago
Fernando Sahmkow
b3e5f177ba
QueryCache: Only do async flushes on async gpu.
6 years ago
Fernando Sahmkow
f4ab223ef0
Async GPU: Only do reactive flushing on Extreme Level.
6 years ago
ReinUsesLisp
b752faf2d3
vk_fence_manager: Initial implementation
6 years ago
Fernando Sahmkow
0649f05900
QueryCache: Implement Async Flushes.
6 years ago
Fernando Sahmkow
131b342130
OpenGL: Guarantee writes to Buffers.
6 years ago
Fernando Sahmkow
1fb516cd97
GPU: Implement Flush Requests for Async mode.
6 years ago
Fernando Sahmkow
b7bc3c2549
FenceManager: Manage syncpoints and rename fences to semaphores.
6 years ago
Fernando Sahmkow
96bb961a64
BufferCache: Refactor async managing.
6 years ago
Fernando Sahmkow
b10db7e4a5
FenceManager: Implement async buffer cache flushes on High settings
6 years ago
Fernando Sahmkow
4adfc9bb08
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
6 years ago
Fernando Sahmkow
a081a7c855
GPU: Fix rebase errors.
6 years ago
Fernando Sahmkow
e84eb64e51
Rasterizer: Disable fence managing in synchronous gpu.
6 years ago
Fernando Sahmkow
165ae823f5
ThreadManager: Sync async reads on accurate gpu.
6 years ago
Fernando Sahmkow
57fdbd9b89
FenceManager: Implement should wait.
6 years ago
Fernando Sahmkow
1f345ebe3a
GPU: Implement a Fence Manager.
6 years ago
Fernando Sahmkow
487379c593
OpenGL: Implement Fencing backend.
6 years ago
Fernando Sahmkow
ed7e965712
TextureCache: Flush linear textures after finishing rendering.
6 years ago
Fernando Sahmkow
339d0d9d6c
GPU: Delay Fences.
6 years ago
Fernando Sahmkow
8b1eb44b3e
BufferCache: Implement OnCPUWrite and SyncGuestHost
6 years ago
Fernando Sahmkow
da8f17715d
GPU: Refactor synchronization on Async GPU
6 years ago
Fernando Sahmkow
a60a22d9c2
Texture Cache: Implement OnCPUWrite and SyncGuestHost
6 years ago
Fernando Sahmkow
084ceb925a
UI: Replasce accurate GPU option for GPU Accuracy Level
6 years ago
Morph
91f1ffd283
Add a trailing separator to the string path
Fixes #3643
6 years ago
H27CK
c883cd103e
Init SDL info structure and add dummy context
6 years ago
ReinUsesLisp
6f47bd9641
vk_memory_manager: Remove unified memory model flag
All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.
This fixes a crash when trying to map to host device local memory on
integrated devices.
6 years ago
ReinUsesLisp
488ed8bd02
vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.
Use this for disabled vertex and uniform buffers.
While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
6 years ago
ReinUsesLisp
0bbae63300
gl_rasterizer: Fix buffers without size
On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63)
6 years ago
David
11c63ca969
audio_renderer: Preliminary BehaviorInfo ( #3736 )
* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
6 years ago
ReinUsesLisp
8734ccb0cb
shader/arithmetic_integer: Fix LEA_IMM encoding
The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:
8dbc389957/table.h (L122)
6 years ago
bunnei
9c12aef2f8
loader: nro: Fix process initialization using ProgramMetadata default.
6 years ago
bunnei
68039addbc
loader: elf: Fix process initialization using ProgramMetadata default.
6 years ago
bunnei
f0a7f05070
file_sys: program_metadata: Add a helper function for generating reasonable default metadata.
- We need this for homebrew process initialization.
6 years ago
Lioncash
99eaa2e6f2
service: Update function tables
Keeps the service function tables up to date.
Updated based off information on SwitchBrew.
6 years ago
FearlessTobi
4e99a06c70
npad: Lower log level for VibrateController to Debug
6 years ago
FearlessTobi
6ce0f3575a
audren: Lower log level for RequestUpdateImpl to Debug
6 years ago
MerryMage
a3a12deecc
dynarmic: Add option to disable CPU JIT optimizations
6 years ago
FearlessTobi
e7664b7a4f
yuzu: Option to hide mouse on inactivity
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
6 years ago