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@ -40,8 +40,7 @@ void GLInnerFence::Wait() { |
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return; |
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} |
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ASSERT(sync_object.handle != 0); |
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while (glClientWaitSync(sync_object.handle, 0, 1000) == GL_TIMEOUT_EXPIRED) |
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; |
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glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED); |
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} |
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FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, |
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