Browse Source

GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,

pull/15/merge
Fernando Sahmkow 6 years ago
parent
commit
c043ac4f13
  1. 3
      src/video_core/renderer_opengl/gl_fence_manager.cpp

3
src/video_core/renderer_opengl/gl_fence_manager.cpp

@ -40,8 +40,7 @@ void GLInnerFence::Wait() {
return;
}
ASSERT(sync_object.handle != 0);
while (glClientWaitSync(sync_object.handle, 0, 1000) == GL_TIMEOUT_EXPIRED)
;
glClientWaitSync(sync_object.handle, 0, GL_TIMEOUT_IGNORED);
}
FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system,

Loading…
Cancel
Save