Zach Hilman
c337272ca9
Fill in more fields in TouchScreenEntryTouch
8 years ago
Zach Hilman
f2f368014e
Single touch support
8 years ago
Lioncash
c65a8fafa0
telemetry: Remove unnecessary Field constructor
We can just take the value parameter by value which allows both moving
into it, and copies at the same time, depending on the calling code.
8 years ago
Lioncash
0aebe6b3d5
telemetry: Make operator== and operator!= const member functions of Field
These operators don't modify internal class state, so they can be made
const member functions. While we're at it, drop the unnecessary inline
keywords. Member functions that are defined in the class declaration are
already inline by default.
8 years ago
Lioncash
3575d367a4
telemetry: Default copy/move constructors and assignment operators
This provides the equivalent behavior, but without as much boilerplate.
While we're at it, explicitly default the move constructor, since we
have a move-assignment operator defined.
8 years ago
Lioncash
f4b98a857b
game_list: Upper-case containsAllWords to ContainsAllWords()
This makes it consistent with most of the other private utility
functions.
8 years ago
Lioncash
c8f3fc9a4b
game_list: Make containsAllWords a const member function
This doesn't actually modify the internal class state, so it can be a
const member function. While we're at it, amend the function to take
its arguments by const reference.
8 years ago
Lioncash
f4c69149f9
game_list: Remove unnecessary QString initialization in KeyReleaseEater
QString initializes to an empty string by default, so this does nothing
meaningful. While we're at it, use a constructor initializer list for
initializing the gamelist member variable.
8 years ago
Lioncash
6a03badcbc
astc: Initialize vector size directly in Decompress
There's no need to perform a separate resize.
8 years ago
Lioncash
0f148548f3
astc: Mark functions as internally linked where applicable
8 years ago
Lioncash
c5803e30d3
astc: const-correctness changes where applicable
A few member functions didn't actually modify class state, so these can
be amended as necessary.
8 years ago
Lioncash
e3fadb9616
astc: Delete Bits' copy contstructor and assignment operator
This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
8 years ago
Lioncash
4cd52a34b9
astc: In-class initialize member variables where appropriate
8 years ago
bunnei
03c2d049d4
settings: Turn docked mode off by default.
8 years ago
bunnei
49e5de9f03
vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.
8 years ago
bunnei
0d1a99edf6
vi: Fix size for ListDisplays default display.
8 years ago
bunnei
c3dd456d51
vi: Partially implement buffer crop parameters.
8 years ago
Subv
3d3b10adc7
GPU: Added register definitions for the stencil parameters.
8 years ago
Zach Hilman
69bfe075b5
General Filesystem and Save Data Fixes ( #670 )
8 years ago
bunnei
170e19d4ea
nvflinger: Fix for BufferQueue event handling.
8 years ago
Michael Scire
3b885691a1
Kernel/Arbiter: Fix bug in WaitIfLessThan
8 years ago
MerryMage
56cc1c11ec
scheduler: Clear exclusive state when switching contexts
8 years ago
James Rowe
7d209b3c9f
HID: Update controllers less often
8 years ago
James Rowe
497b81558e
Logging: Dump all logs in the queue on close in debug mode
8 years ago
bunnei
3a96670f2d
gl_rasterizer_cache: Implement texture format G8R8.
8 years ago
bunnei
3145114190
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
8 years ago
bunnei
e21190f47f
gl_rasterizer_cache: Implement depth format Z16_UNORM.
8 years ago
James Rowe
6daebaaa57
Logging: Don't lock the queue for the duration of the write
8 years ago
Subv
b07f4d6afb
Services/BSD: Corrected the return for StartMonitoring according to SwIPC.
8 years ago
Subv
7e5e4f8d7a
FileSys: Append the requested path to the filesystem base path in DeleteFile.
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
8 years ago
David Marcec
a7d6c0d6ea
No need to use ASSERT_MSG with an empty message
8 years ago
bunnei
05cb10530f
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
8 years ago
Subv
b37354cca8
GPU: Always enable the depth write when clearing the depth buffer.
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
8 years ago
Hedges
e066bc75b9
More improvements to GDBStub ( #653 )
* More improvements to GDBStub
- Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS.
- List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names.
- Initial support for floating point registers.
* Tidy up as requested in PR feedback
* Tidy up as requested in PR feedback
8 years ago
bunnei
8aeff9cf8e
gl_rasterizer: Fix check for if a shader stage is enabled.
8 years ago
bunnei
c4015cd93a
gl_shader_gen: Implement dual vertex shader mode.
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
8 years ago
David Marcec
8bd8d1e3da
We only need to alert for memory pool changes
8 years ago
David Marcec
6642011706
initialized voice status and unused sizes in the update data header
8 years ago
bunnei
49c0c081c4
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
8 years ago
bunnei
4757ffdcce
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
8 years ago
Subv
c1ae841f47
GPU: Implement the FADD32I shader instruction.
8 years ago
Tobias
316b933a31
Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" ( #637 )
* Port #3335 and #3373 from Citra
* Fixup: Use the new logging placeholders
8 years ago
Subv
0cad310e12
GPU: Corrected the decoding of FFMA for immediate operands.
8 years ago
James Rowe
b30c5370b1
yuzu - Fix duplicate logs
8 years ago
James Rowe
020d005d8c
yuzu-cmd Apply the filter string from settings
8 years ago
David Marcec
706892de7d
Audout "Auto" functions
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
8 years ago
David Marcec
3d68f6ba6c
Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
8 years ago
bunnei
12a6996262
hid: Fix timestamps and controller type.
- This fixes user input in SMO.
8 years ago
David Marcec
0944bfe3cb
NvOsGetConfigU32 production impl
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
8 years ago
bunnei
eb6cbfdbd8
savedata_factory: Always create a save directory for games.
8 years ago