Lioncash
14f7f35957
input_engine: Avoid redundant map lookups
We can use iterators to avoid looking up into maps twice in the getter
functions.
At the same time we can also avoid copying the ControllerData structs,
since they're 264 bytes in size.
4 years ago
Lioncash
e7c5737e2e
input_engine: Remove left-over namespace qualifiers
These types are part of the InputCommon namespace.
4 years ago
Lioncash
f8db0a76af
input_engine: Iterate by reference rather than by value where applicable
Avoids creating copies of several object instances (some of which being
over 100 bytes in size).
4 years ago
Lioncash
190cfc5997
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
Copies the BasicMotion instance once instead of twice.
4 years ago
Lioncash
e0e9f98fc6
input_engine: std::move InputIdentifier in SetCallback()
Allows avoiding std::function allocations.
4 years ago
Lioncash
cd45635f56
input_engine: Pass LedStatus by const reference
Avoids copies where reasonably applicable
4 years ago
Lioncash
f41c22d30f
input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
4 years ago
Lioncash
54e164d9de
input_engine: std::move engine name where applicable
We can allow the name to be moved into, allowing allocations to be
avoided.
4 years ago
Lioncash
d62545828a
input_engine: Remove callback clearing in constructor
The callback map is a member variable, so this will always be empty on
initial construction.
4 years ago
Lioncash
7e34562d34
input_engine: Remove unnecessary semi-colons
Silences -Wextra-semi warnings
4 years ago
Lioncash
caae5d3868
input_engine: Remove unnecessary return
This is a void function, so it doesn't need this.
4 years ago
Mai M
798deb0962
Merge pull request #7574 from v1993/patch-1
Remove erroneous #pragma once
4 years ago
Valeri
295b676fe6
Remove erroneous #pragma once
4 years ago
Mai M
f786bbfde2
Merge pull request #7554 from Tachi107/build-remove-unicorn
build: remove remaining bits of Unicorn
4 years ago
bunnei
42852a6793
Merge pull request #7527 from Tachi107/cubeb-result_of
build: update cubeb and remove the result_of comment
4 years ago
bunnei
5273e0665e
Merge pull request #7462 from bunnei/kernel-improve-scheduling
Kernel: Improve threading & scheduling V3
4 years ago
Andrea Pappacoda
d87bd3fd57
build: remove remaining bits of Unicorn
Unicorn has been removed in 5c55f3b585
4 years ago
Morph
16fa8e0b37
Merge pull request #7495 from FernandoS27/text-blit-fix-again
Texture Cache: Fix mismatching image/views on blits
4 years ago
bunnei
99f7732667
Merge pull request #7519 from itsmeft24/master
kernel: svc: Implement ProcessMemory and CodeMemory SVCs
4 years ago
bunnei
ac98c63f83
Merge pull request #7545 from Morph1984/qt-deprecated-warn
profiler: Use QWheelEvent position().toPoint()
4 years ago
Morph
006965d3c0
profiler: Use QWheelEvent position().toPoint()
QWheelEvent::pos() is deprecated. Make use of position().toPoint() instead.
4 years ago
bunnei
a42b2c0d60
Merge pull request #7544 from Morph1984/r16g16
renderer_vulkan: Add R16G16_UINT
4 years ago
Morph
052c01db9a
renderer_vulkan: Add R16G16_UINT
- Used by Immortals Fenyx Rising
4 years ago
bunnei
abecd3905d
Merge pull request #7525 from german77/notifa
service/notif: Add notif:a and stub ListAlarmSettings, Initialize
4 years ago
bunnei
d3b0025bd1
Merge pull request #7521 from german77/dual_single_joycons
service/hid: Implement SetNpadJoyAssignmentMode
4 years ago
bunnei
962a2a65a0
Merge pull request #7488 from vonchenplus/support_multiple_videos_playing
Support multiple videos playing
4 years ago
Mai M
2f01374013
Merge pull request #7506 from heinermann/focus_crash
Fixed #7502
4 years ago
Mai M
5a19374ea8
Merge pull request #7522 from ameerj/shader-recompiler-filenames
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
4 years ago
Mai M
1287791568
Merge pull request #7526 from Void48/patch-1
(README) changed the color of Discord badge to use the new color
4 years ago
itsmeft24
9a28199c5a
Update k_code_memory.h
4 years ago
itsmeft24
4b0b2d7d1d
make KCodeMemory::GetSourceAddress const
Co-authored-by: Mai M. <mathew1800@gmail.com>
4 years ago
bunnei
b28e4aae60
Merge pull request #7531 from Morph1984/zm-msvc
CMakeLists: Specify /Zm200 when compiling in MSVC
4 years ago
bunnei
5788e077cd
hle: kernel k_scheduler: EnableScheduling: Remove redundant GetCurrentThreadPointer calls.
4 years ago
bunnei
1b1ed86ec7
hle: kernel k_process: Remove unnecessary .at usage with thread pinning methods.
4 years ago
bunnei
38a6477770
hle: kernel: Remove unnecessary virtual specifier on NotifyAvailable.
4 years ago
bunnei
829c4b6144
hle: kernel: Remove unnecessary virtual specifier on EndWait.
4 years ago
bunnei
1457a75a40
hle: kernel: k_light_condition_variable: Revert unnecessary license comment changes.
4 years ago
bunnei
cd4582dc8b
hle: kernel: k_condition_variable: Revert unnecessary style changes.
4 years ago
bunnei
4b2aa52da9
hle: kernel: Remove unnecessary virtual specifier on CancelWait.
4 years ago
bunnei
273223d5f1
hle: kernel: service_thread: Force stop threads on destruction.
4 years ago
bunnei
0231cbd79f
hle: kernel: k_light_lock: Implement CancelWait.
- Fixes a crash in Megadimension Neptunia VII.
4 years ago
bunnei
d17b7268f6
hle: kernel: service_thread: Use std::jthread.
- Fixes a potential deadlock on service thread shutdown.
4 years ago
bunnei
b5970145a5
hle: kernel: k_thread: Skip reschedule on DisableDispatch with SC.
4 years ago
bunnei
6d2bf18df9
hle: kernel: k_thread: Rename sleeping_queue -> wait_queue.
4 years ago
bunnei
43d706c7d2
hle: kernel: svc: Fix deadlock that can occur with single core.
4 years ago
bunnei
826b07162a
hle: kernel: k_thread: Treat dummy threads as a special type.
4 years ago
FernandoS27
8a38790bd3
hle: kernel: fix timing on thread preemption
4 years ago
FernandoS27
2a7b4489a0
hle: kernel: fix scheduling ops from HLE host thread.
4 years ago
bunnei
58da4d5a6e
hle: kernel: Add a flag for indicating that the kernel is currently shutting down.
4 years ago
bunnei
975a4f786b
hle: kernel: KSynchronizationObject: Fix variable shadowing.
4 years ago