raven02
|
2845348608
|
Implement ASTC_2D_8X8 (Bayonetta 2)
|
7 years ago |
FernandoS27
|
f8e994354f
|
Optimized Texture Swizzling
|
7 years ago |
bunnei
|
ce8291f6c5
|
gl_rasterizer_cache: Track texture depth.
|
7 years ago |
greggameplayer
|
06578e89b2
|
Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
|
7 years ago |
bunnei
|
3a67876252
|
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
|
8 years ago |
Khangaroo
|
5cb6eceecf
|
Implement BC5/DXN2 (#996)
- Used by Kirby Star Allies.
|
8 years ago |
greggameplayer
|
fe64e1d38e
|
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
|
8 years ago |
Unknown
|
4672a01cbf
|
Implement R16_G16
correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
|
8 years ago |
Subv
|
daf2504d31
|
GPU: Implemented the Z32_S8_X24 depth buffer format.
|
8 years ago |
Subv
|
4cc1e180ec
|
GPU: Implemented the R16 and R16F texture formats.
|
8 years ago |
bunnei
|
69c45ce71c
|
gl_rasterizer: Implement texture border color.
|
8 years ago |
Subv
|
ccc42702b5
|
GPU: Implement texture format R32F.
|
8 years ago |
bunnei
|
a27c0099ed
|
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
|
8 years ago |
Lioncash
|
bb960c8cb4
|
video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
|
8 years ago |
bunnei
|
b496a9eefe
|
decoders: Fix calc of swizzle image_width_in_gobs.
|
8 years ago |
Lioncash
|
6a03badcbc
|
astc: Initialize vector size directly in Decompress
There's no need to perform a separate resize.
|
8 years ago |
Lioncash
|
0f148548f3
|
astc: Mark functions as internally linked where applicable
|
8 years ago |
Lioncash
|
c5803e30d3
|
astc: const-correctness changes where applicable
A few member functions didn't actually modify class state, so these can
be amended as necessary.
|
8 years ago |
Lioncash
|
e3fadb9616
|
astc: Delete Bits' copy contstructor and assignment operator
This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
|
8 years ago |
Lioncash
|
4cd52a34b9
|
astc: In-class initialize member variables where appropriate
|
8 years ago |
bunnei
|
3a96670f2d
|
gl_rasterizer_cache: Implement texture format G8R8.
|
8 years ago |
bunnei
|
e21190f47f
|
gl_rasterizer_cache: Implement depth format Z16_UNORM.
|
8 years ago |
Subv
|
4633dd9505
|
GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
|
8 years ago |
Subv
|
016e357c75
|
GPU: Implemented the 32 bit float depth buffer format.
|
8 years ago |
bunnei
|
9da1552417
|
gl_rasterizer_cache: Implement PixelFormat S8Z24.
|
8 years ago |
Subv
|
0f929762b3
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
8 years ago |
Subv
|
c0e2d52758
|
GPU: Implemented the RGBA32_UINT rendertarget format.
|
8 years ago |
bunnei
|
61779fa072
|
gl_rasterizer: Implement texture format ASTC_2D_4X4.
|
8 years ago |
Subv
|
47629c89a8
|
GPU: Support changing the texture swizzles for Maxwell textures.
|
8 years ago |
Subv
|
c531a92eda
|
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
|
8 years ago |
Subv
|
99f9d47d16
|
GPU: Implemented the DXN1 (BC4) texture format.
|
8 years ago |
bunnei
|
ca5a4a704b
|
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
|
8 years ago |
Subv
|
734106dcb9
|
GPU: Implemented the R8 texture format (0x1D)
|
8 years ago |
greggameplayer
|
220d4672df
|
add all the known TextureFormat (#474)
|
8 years ago |
Subv
|
7ddc872b52
|
GPU: Implemented the A1B5G5R5 texture format (0x14)
|
8 years ago |
Subv
|
1dd4861d38
|
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
|
8 years ago |
bunnei
|
4415e00181
|
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
|
8 years ago |
Subv
|
c079cf4eec
|
GPU: Implement the A2BGR10 texture format.
|
8 years ago |
Subv
|
057170928c
|
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
|
8 years ago |
Subv
|
2985056340
|
GPU: Implemented the B5G6R5 format.
|
8 years ago |
Subv
|
6b63aaa5b4
|
GPU: Allow using a configurable block height when unswizzling textures.
|
8 years ago |
Subv
|
db5f2bfa7e
|
GPU/TIC: Added the pitch and block height fields to the TIC structure.
|
8 years ago |
bunnei
|
9df8e924fb
|
texture: Add missing formats.
|
8 years ago |
Subv
|
dcc27d6dc1
|
GPU: Assert when finding a texture with a format type other than UNORM.
|
8 years ago |
Subv
|
ad1810e895
|
Textures: Added a helper function to know if a texture is blocklinear or pitch.
|
8 years ago |
Subv
|
56e2013c1f
|
GPU: Added the TSC structure. It contains information about the sampler.
|
8 years ago |
Subv
|
6afe9e0105
|
GPU: Added more fields to the TIC structure.
|
8 years ago |
Subv
|
39e60cfeb1
|
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
|
8 years ago |
Subv
|
1b8d798835
|
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
|
8 years ago |
Subv
|
71ebc3e90d
|
GPU: Preliminary work for texture decoding.
|
8 years ago |