12572 Commits (108564df57929ae77c789948fa43bca01426ff9d)

Author SHA1 Message Date
Brian Clinkenbeard ad4e5c15fb httplib compatibility 6 years ago
Nguyen Dac Nam f6f0762e81 vk_shader: Implement function ImageLoad (Used by Kirby Start Allies) 6 years ago
Nguyen Dac Nam ec206f7f95
fixups mistake auto commit. 6 years ago
Nguyen Dac Nam eaf60ca5d8
Update code structure 6 years ago
Nguyen Dac Nam 9295966d26
add vertex UnsignedInt size RGBA 6 years ago
Nguyen Dac Nam 9fc42fffd9
add eBc2SrgbBlock to formats 6 years ago
Nguyen Dac Nam 493f0ad904
vulkan: add DXT23_SRGB 6 years ago
Nguyen Dac Nam ba84f0988f
renderer_vulkan: Add the rest of case for TryConvertBorderColor 6 years ago
CJBok 23c4cc80e2 analog_from_button get direction implementation 6 years ago
ReinUsesLisp 6a0220b2e1 texture_cache: Implement layered framebuffer attachments 6 years ago
ReinUsesLisp 1caf3f11c8 vk_shader_decompiler: Implement Layer output attribute 6 years ago
ReinUsesLisp bfda5ff3f6 texture_cache: Avoid matches in 3D textures 6 years ago
ReinUsesLisp fd62bdf377 surface_base: Implement texture buffer flushes 6 years ago
Nguyen Dac Nam 5257a83ebe
IUserLocalCommunicationService: add function Initialize2 6 years ago
Nguyen Dac Nam 6c0eb6026b
HLE: correct function name of IUserLocalCommunicationService 6 years ago
namkazy 7fadc9c180 nvhost_gpu: implement ChannelSetTimeslice 6 years ago
bunnei 0f70f68fb3
Revert "video_core: memory_manager: Use GPU interface for cache functions." 6 years ago
ReinUsesLisp 14c2a4a2ec texture: Implement R32I 6 years ago
ReinUsesLisp 6910ade146 shader/texture: Allow 2D shadow arrays and simplify code 6 years ago
ReinUsesLisp 91aa58e410 maxwell_3d: Unify draw methods 6 years ago
ReinUsesLisp 6d3a046caa query_cache: Address feedback 6 years ago
ReinUsesLisp 54a00ee4cf query_cache: Fix ambiguity in CacheAddr getter 6 years ago
ReinUsesLisp cc0694559f query_cache: Add a recursive mutex for concurrent usage 6 years ago
ReinUsesLisp bcd348f238 vk_query_cache: Implement generic query cache on Vulkan 6 years ago
ReinUsesLisp c31382ced5 query_cache: Abstract OpenGL implementation 6 years ago
ReinUsesLisp 73d2d3342d gl_query_cache: Optimize query cache 6 years ago
ReinUsesLisp aae8c180cb gl_query_cache: Implement host queries using a deferred cache 6 years ago
ReinUsesLisp ef9920e164 gl_rasterizer: Sort method declarations 6 years ago
ReinUsesLisp fe1238be7a gl_rasterizer: Add queued commands counter 6 years ago
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
Morph c3d0a0d627 Add 4:3 aspect ratio and address feedback 6 years ago
Fernando Sahmkow 829d8c0d6b Core: Correct compilition in GCC 6 years ago
Morph 20dc2e3622 Address feedback 6 years ago
Morph 22f58cca5e Use enumeration instead of magic numbers 6 years ago
Morph 27e19f87c6 Add following aspect ratios: 16:9, 21:9, Stretch to Window 6 years ago
ReinUsesLisp 3217400dd1 gl_resource_manager: Add managed query class 7 years ago
ReinUsesLisp 336a4f8e99 gl_rasterizer: Use the least generic OpenGL draw function possible 6 years ago
ReinUsesLisp cbea8c74de vk_shader_decompiler: Fix vertex id and instance id 6 years ago
Fernando Sahmkow 2bc949628d Core: Address Feedback 6 years ago
Fernando Sahmkow d6ed31b9fa GPU: Address Feedback. 6 years ago
Lioncash be269e21a5 address_arbiter: Collapse loops in InsertThread() and RemoveThread() 6 years ago
Lioncash 9f2c703137 address_arbiter: Simplify GetThreadsWaitingOnAddress() 6 years ago
Lioncash f00a54f508 bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase() 6 years ago
Lioncash eefd97e80d bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear() 6 years ago
Lioncash b80c348b09 kernel/thread: Remove trivial usages of the global system accessor 6 years ago
Fernando Sahmkow 1e6f8aba04 Core: Set all hardware emulation constants in a single file. 6 years ago
Fernando Sahmkow d23d504d77 Kernel: Refactor synchronization to better match RE 6 years ago
makigumo 926ea5a16d
update hwopus DecodeInterleaved for FW 7.0.0+ 6 years ago
Fernando Sahmkow c5aefe42aa Kernel: Change WaitObject to Synchronization object. In order to better reflect RE. 6 years ago
Fernando Sahmkow 8e9a4944db GPU: Implement GPU Clock correctly. 6 years ago