Morph
7ee6065178
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
6 years ago
bunnei
ebbfe73557
renderer_opengl: Reduce swap chain size to 3.
6 years ago
Morph
e1efab1f51
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
6 years ago
Nguyen Dac Nam
db2f547434
shader: FMUL switch to using LUT ( #3441 )
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
6 years ago
bunnei
a17214baea
renderer_opengl: Use more concise lock syntax.
6 years ago
bunnei
aef159354c
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
6 years ago
ReinUsesLisp
0aaa69e4d7
vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
6 years ago
Fernando Sahmkow
f3d4d4eaa8
ARM_Interface: Cache the JITs instead of deleting/recreating.
This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
6 years ago
bunnei
795893a9a5
renderer_opengl: Create gl_framebuffer_data if empty.
6 years ago
bunnei
c6f78a4a6d
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
6 years ago
bunnei
e25297536f
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
6 years ago
bunnei
14877b8f35
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
6 years ago
bunnei
b2a38cce4e
frontent: qt: main: Various updates/refactoring for separate presentation thread.
6 years ago
bunnei
667f026c95
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
6 years ago
bunnei
2e16c23784
frontend: sdl2: emu_window: Implement separate presentation thread.
6 years ago
bunnei
dc672ca4b3
renderer_opengl: Add texture mailbox support for presenter thread.
6 years ago
bunnei
add2c38b73
renderer_opengl: Add OGLRenderbuffer to resource/state management.
6 years ago
bunnei
0c82b00dfd
core: frontend: emu_window: Add TextureMailbox class.
6 years ago
bunnei
571451bdfe
core: settings: Add setting to enable vsync, which is on by default.
6 years ago
ReinUsesLisp
466ce715e4
video_core/surface: Add R32_SINT render target format
6 years ago
ReinUsesLisp
3c648e3e2d
video_core/gpu: Remove unused functions
6 years ago
FearlessTobi
7cbe6748c3
yuzu: Remove exit lock for game pausing
This removes the "exit lock" popup from yuzu when pausing a game.
Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.
Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
6 years ago
ReinUsesLisp
1e9213632a
vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
6 years ago
ReinUsesLisp
1dda77d392
shader: Simplify indexed sampler usages
6 years ago
ReinUsesLisp
e2dd59e341
video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
6 years ago
bunnei
1989e1b9ac
audio_core: interpolate: Improvements to fix audio crackling.
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310 .
6 years ago
Fernando Sahmkow
3d0a2375ca
Scheduler: Inline global scheduler in Scheduler Lock.
6 years ago
Fernando Sahmkow
a1bf353780
Kernel: Correct pending feedback.
6 years ago
Fernando Sahmkow
b9472eae44
System: Expose Host thread registering routines from kernel.
6 years ago
Fernando Sahmkow
d219a96cc8
Kernel: Address Feedback.
6 years ago
Fernando Sahmkow
ea956c823e
Kernel: Implement Scheduler locks
6 years ago
Fernando Sahmkow
5c90d22f3d
Kernel: Implement Time Manager.
6 years ago
Fernando Sahmkow
179bafa7cb
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
6 years ago
Fernando Sahmkow
0728dfef84
Kernel: Make global scheduler depend on KernelCore
6 years ago
bunnei
f5cf67140b
audio_core: interpolate: Fix include for climits (Linux build break).
6 years ago
ReinUsesLisp
7dc488a375
shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
6 years ago
Nguyen Dac Nam
10d8afb302
nit: add const to where it need.
6 years ago
Nguyen Dac Nam
1956a34ee5
shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
6 years ago
Nguyen Dac Nam
c0c4da27d9
vk_device: remove left over from other branch
6 years ago
Nguyen Dac Nam
ecf275887b
clang-format
6 years ago
Nguyen Dac Nam
fbbad95845
shader_decompiler: only add StorageImageReadWithoutFormat when available
6 years ago
bunnei
d65fa7d65c
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
6 years ago
Nguyen Dac Nam
88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short
6 years ago
Nguyen Dac Nam
a2c2c5768f
fix warning
6 years ago
Nguyen Dac Nam
a8508f2bc0
clang-format fix
6 years ago
Nguyen Dac Nam
556f3a6e9a
shader_conversion: add conversion I2F for Short
6 years ago
Nguyen Dac Nam
2ef8af93aa
vk_shader: add Capability StorageImageReadWithoutFormat
6 years ago