CamilleLaVey
0ecc7a952c
[vk, pipeline, query_cache, rasterizer] transformFeedback buffering handling update
2 months ago
CamilleLaVey
5ed2a84524
[vk] Gating advanced ExtendedDynamicState1
2 months ago
CamilleLaVey
1529036182
[licences] Updating licenses on missing files
3 months ago
CamilleLaVey
0eafb5ec61
[vk] Line rasterization and Alpha features adjusments (again)
3 months ago
Caio Oliveira
c712aca9cf
Revert "[vk, scheduler] Applying finising call for TF when it's not getting used"
This reverts commit c06b2598e8 .
1 month ago
CamilleLaVey
643fcb6185
[vk, scheduler] Applying finising call for TF when it's not getting used
3 months ago
CamilleLaVey
48c68dadbc
[vk, qcom] Returning forced SScaled and UScaled formats emulations to Adreno.
3 months ago
CamilleLaVey
c58f9af91b
[vk, vendor] Forcing BGR5 emulation path due to driver misbehavior.
3 months ago
CamilleLaVey
d9c90acf12
[vk] ExtendedDynamicState repair #2
3 months ago
CamilleLaVey
f504328e3b
[vk] Depth State Refresh Update.
3 months ago
CamilleLaVey
0a23704fb8
[vk, compute_pass] Conditioning Conditional Rendering
3 months ago
CamilleLaVey
8db204faa3
[spir-v, emit] Flat Decoration Adjustment
3 months ago
CamilleLaVey
6c58f3fbde
[vk, rasterizer] Clamping Render-Area out of limits
3 months ago
CamilleLaVey
4f83aeab9b
[vk, rasterizer, state_tracker] LineMode disabled from scheduler
3 months ago
CamilleLaVey
07a5bffa2d
[vk, swapchain] Swapchaing Image VkQueue
3 months ago
CamilleLaVey
5eed6135ac
[vk, graphics, pipeline, rasterizer] Alpha Coverage Adjustment
3 months ago
CamilleLaVey
c3e691a729
[vk] Removing false remove feature logging for robustness2 and image robustness.
3 months ago
CamilleLaVey
4a9d3df112
[vk] ExtendedDynamicState repair #1
3 months ago
CamilleLaVey
0c30ba99cd
[spir-v] Flat decorations for input interfaces
3 months ago
CamilleLaVey
b8fdfe43f9
[vk] VK_EXT_multi_draw
3 months ago
CamilleLaVey
0b2520597b
[vk] Declaring features from Maintenance5
3 months ago
CamilleLaVey
0777c89b49
[vk] Removing Image Robustness from EXT list.
3 months ago
CamilleLaVey
d730931f27
[vk] ExtendedDynamicState impl close to Vulkan specs
3 months ago
CamilleLaVey
9d67a4a307
[vk, rasterizer] Reduce FlushWork constant drawcalls
3 months ago
CamilleLaVey
b771bdfcd5
[vk] Moving Maintenance features to wrapper
3 months ago
CamilleLaVey
a9b36c444e
[vk] Re-ordering tiling format features
3 months ago
CamilleLaVey
45a743cab8
[vk] Re-ordering format feature
3 months ago
CamilleLaVey
96e159bdc5
[vk] Robustness2 and Image Robustness
3 months ago
CamilleLaVey
0973d90af5
[vk] Adjusting Custom Border Color
3 months ago
CamilleLaVey
583ab59bbf
[vk] Adjusting VIDS
3 months ago
CamilleLaVey
e172386f90
[vk] Changing conditions for Swapchain maintenance1
3 months ago
CamilleLaVey
470340e03b
[vk] Aliging ExtendedDynamicState2
3 months ago
CamilleLaVey
22b76744b3
[vk, spir-v] Conditioning creation of VK_EXT_Shader_Stencil_Export in SPIR-V
3 months ago
CamilleLaVey
4361b284c4
[vk, texture_cache, vendor] Adding path for hardware resolve on shader stencil export/ MSAA image blits
3 months ago
CamilleLaVey
7de6c81a95
[vk] Ordering double cases specified and allocating them in the correct please on GetSuitability phase
3 months ago
CamilleLaVey
7dcdd40363
[vk] Updated maintenance features
3 months ago
CamilleLaVey
de7e6cc56a
[vk, amd, qcom] Removed older driver workarounds
3 months ago
CamilleLaVey
0af94ae701
[vk, spir-v] Adding decoration for NonWritable buffers if vertexPipelineStoresAndAtomics isn't available
3 months ago
Caio Oliveira
a448ba223b
Revert "[vk, buffer_cache] Aligning VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT logic"
This reverts commit ad4b8f493f .
1 month ago
CamilleLaVey
0d8c86f7f4
[vk, buffer_cache] Aligning VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT logic
3 months ago
CamilleLaVey
c817380810
[Refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState
3 months ago
Caio Oliveira
c81090f5fc
[settings] vertex_input_dynamic_state ON -> OFF
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
1 month ago
lizzie
14acd96bbd
[vk] force shader wipe (v15)
1 month ago
lizzie
82f9d489e7
Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes ( #2565 )" ( #3249 )
FUCK. Fixes crash on Linux and SteamDeck
.
This reverts commit 46b32b7688 .
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3249
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
1 month ago
Eden CI
9c3f2d2af5
[dist, android] Update translations from Transifex for Dec 31 ( #3247 )
Automatic translation update for Dec 31
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3247
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
1 month ago
crueter
6f045383c5
[ci] fix unused strings workflow ( #3248 )
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3248
1 month ago
crueter
73f2535edc
[desktop, settings] new RendererHacks category, move to Extensions -> Extras, fix GPU accuracy naming ( #3245 )
added a new RendererHacks category, moved them to the Extensions tab and
renamed that tab Extras. Should fit in smaller screens now
also Performance -> Fast, GPU Accuracy -> GPU Mode
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3245
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
1 month ago
Mike22
d9874fa4bc
[android, ui] Hide static theme color setting when Material You is enabled ( #3244 )
The static theme color picker doesn´t do anything when Material You is selected, so it´s better to hide it.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3244
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Mike22 <misakupka@gmail.com>
Co-committed-by: Mike22 <misakupka@gmail.com>
1 month ago
Mike22
7234875a53
[android, ui] Fix sticky focus behavior ( #3242 )
This fixes an issue where game cards can stack focus highlights by touching and sliding in Grid/List views. Running and exiting the game by touch leaves a sticky focus that is not cleared. It is again possible to stack focus highlights that way.
The first commit fixes the bug, the second refactors and simplifies the state management in GradientBorderCardView.
WIP for now, until I thoroughly test it.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3242
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Mike22 <misakupka@gmail.com>
Co-committed-by: Mike22 <misakupka@gmail.com>
1 month ago
lizzie
14951348bf
[docs] update coding guidelines, freebsd+windows ARM caveats ( #3209 )
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3209
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
1 month ago