1386 Commits (0dcdf918d9fa39c5a108fb8f2a1a80e6bd2c9077)

Author SHA1 Message Date
Subv 629b9090ff GPU: Set up the culling configuration on each draw. 8 years ago
Subv 6880dd7352 GPU: Implemented MUFU suboperation 8, sqrt. 8 years ago
Subv 65439518d8 GPU: Set up the depth test state on every draw. 8 years ago
Subv fb733c02bd MaxwellToGL: Added conversion functions for depth test and cull mode. 8 years ago
Subv dfe650f7bd GPU: Added registers for depth test and cull mode. 8 years ago
Subv 62068f723a GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv 95a7f92998 GPU: Implement offsetted rendering when using non-indexed drawing. 8 years ago
Subv 1f6139aa58 GPU: Fixed the index offset rendering, and implemented the base vertex functionality. 8 years ago
Subv 270358e666 GPU: Added register definitions for the vertex buffer base element. 8 years ago
Subv 70196aa935 GPU: Directly copy the pixels when performing a same-layout DMA. 8 years ago
Subv 9819aa1298 GPU: Ignore disabled textures and textures with an invalid address. 8 years ago
Subv 40d52181c3 GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. 8 years ago
Subv b9e6f48dbb GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 8 years ago
Subv 8bfac40a92 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
Subv d72f74483c GLCache: Specify the component type along the texture type in the format tuple. 8 years ago
bunnei 4406d9b84c gl_shader_decompiler: Implement predicate NotEqualWithNan. 8 years ago
bunnei bf95fca386 gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. 8 years ago
bunnei 147286048e gl_shader_decompiler: Add a return path for unknown instructions. 8 years ago
bunnei bdba4b6c83 gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. 8 years ago
bunnei fb731b0a5a gl_rasterizer_cache: Various fixes for ASTC handling. 8 years ago
bunnei 796f775771 gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. 8 years ago
bunnei 1576d41c0f maxwell_3d: Add a struct for RenderTargetConfig. 8 years ago
bunnei bd86248eae gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 8 years ago
bunnei 09150adc15 gl_rasterizer_cache: Cache size_in_bytes as a const per surface. 8 years ago
bunnei 022b5b7630 gl_rasterizer_cache: Refactor to make SurfaceParams members const. 8 years ago
bunnei e250313bcf gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces. 8 years ago
bunnei e210287624 gl_rasterizer: Workaround for when exceeding max UBO size. 8 years ago
bunnei 11c391a914 gl_state: Fix state management for texture swizzle. 8 years ago
bunnei 93a4bb20dc gl_state: Remove unused state management from 3DS. 8 years ago
bunnei b856c6d1c2 gl_rasterizer_cache: Fix inverted B5G6R5 format. 8 years ago
mailwl 52b73904e8 Fix crash at exit 8 years ago
Subv cb4ff57322 Build: Fixed some MSVC warnings in various parts of the code. 8 years ago
Subv 29bddf03f7 GPU: Perform negation after absolute value in the float shader instructions. 8 years ago
Subv cd61616ddb GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. 8 years ago
Jules Blok 55e69c1cf2 gl_rasterizer: Get loose on independent blending. 8 years ago
bunnei 9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
bunnei 5fb04f7c6d gl_rasterizer_cache: Loosen things up a bit. 8 years ago
bunnei a72b4c358d gl_shader_decompiler: Implement LOP instructions. 8 years ago
bunnei b071232a75 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 8 years ago
bunnei dc1808fa4a gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 8 years ago
bunnei bb1e655f2d gl_shader_gen: Set position.w to 1. 8 years ago
bunnei fb8823d10d gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 8 years ago
Subv 1a0c6910ce GPU: Implemented the iadd32i shader instruction. 8 years ago
Subv df214db493 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
bunnei 37110bbc02 gl_shader_decompiler: Implement saturate for float instructions. 8 years ago
Subv cf9e8fbc13 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. 8 years ago
Subv aa4d2cac1b Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. 8 years ago
Subv 297a99944e GPU: Implement the iset family of shader instructions. 8 years ago
Subv f387d11882 GPU: Added decodings for the ISET family of instructions. 8 years ago
bunnei 9c12d989c3 gl_shader_decompiler: Implement SHR instruction. 8 years ago