Subv
|
629b9090ff
|
GPU: Set up the culling configuration on each draw.
|
8 years ago |
Subv
|
6880dd7352
|
GPU: Implemented MUFU suboperation 8, sqrt.
|
8 years ago |
Subv
|
65439518d8
|
GPU: Set up the depth test state on every draw.
|
8 years ago |
Subv
|
fb733c02bd
|
MaxwellToGL: Added conversion functions for depth test and cull mode.
|
8 years ago |
Subv
|
dfe650f7bd
|
GPU: Added registers for depth test and cull mode.
|
8 years ago |
Subv
|
62068f723a
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
8 years ago |
Subv
|
95a7f92998
|
GPU: Implement offsetted rendering when using non-indexed drawing.
|
8 years ago |
Subv
|
1f6139aa58
|
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
|
8 years ago |
Subv
|
270358e666
|
GPU: Added register definitions for the vertex buffer base element.
|
8 years ago |
Subv
|
70196aa935
|
GPU: Directly copy the pixels when performing a same-layout DMA.
|
8 years ago |
Subv
|
9819aa1298
|
GPU: Ignore disabled textures and textures with an invalid address.
|
8 years ago |
Subv
|
40d52181c3
|
GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
|
8 years ago |
Subv
|
b9e6f48dbb
|
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
|
8 years ago |
Subv
|
8bfac40a92
|
GPU: Implemented the RGBA32_UINT rendertarget format.
|
8 years ago |
Subv
|
d72f74483c
|
GLCache: Specify the component type along the texture type in the format tuple.
|
8 years ago |
bunnei
|
4406d9b84c
|
gl_shader_decompiler: Implement predicate NotEqualWithNan.
|
8 years ago |
bunnei
|
bf95fca386
|
gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
|
8 years ago |
bunnei
|
147286048e
|
gl_shader_decompiler: Add a return path for unknown instructions.
|
8 years ago |
bunnei
|
bdba4b6c83
|
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
|
8 years ago |
bunnei
|
fb731b0a5a
|
gl_rasterizer_cache: Various fixes for ASTC handling.
|
8 years ago |
bunnei
|
796f775771
|
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
|
8 years ago |
bunnei
|
1576d41c0f
|
maxwell_3d: Add a struct for RenderTargetConfig.
|
8 years ago |
bunnei
|
bd86248eae
|
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
|
8 years ago |
bunnei
|
09150adc15
|
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
|
8 years ago |
bunnei
|
022b5b7630
|
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
|
8 years ago |
bunnei
|
e250313bcf
|
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
|
8 years ago |
bunnei
|
e210287624
|
gl_rasterizer: Workaround for when exceeding max UBO size.
|
8 years ago |
bunnei
|
11c391a914
|
gl_state: Fix state management for texture swizzle.
|
8 years ago |
bunnei
|
93a4bb20dc
|
gl_state: Remove unused state management from 3DS.
|
8 years ago |
bunnei
|
b856c6d1c2
|
gl_rasterizer_cache: Fix inverted B5G6R5 format.
|
8 years ago |
mailwl
|
52b73904e8
|
Fix crash at exit
|
8 years ago |
Subv
|
cb4ff57322
|
Build: Fixed some MSVC warnings in various parts of the code.
|
8 years ago |
Subv
|
29bddf03f7
|
GPU: Perform negation after absolute value in the float shader instructions.
|
8 years ago |
Subv
|
cd61616ddb
|
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
|
8 years ago |
Jules Blok
|
55e69c1cf2
|
gl_rasterizer: Get loose on independent blending.
|
8 years ago |
bunnei
|
9feb7f7a63
|
gl_rasterizer: Implement texture format ASTC_2D_4X4.
|
8 years ago |
bunnei
|
5fb04f7c6d
|
gl_rasterizer_cache: Loosen things up a bit.
|
8 years ago |
bunnei
|
a72b4c358d
|
gl_shader_decompiler: Implement LOP instructions.
|
8 years ago |
bunnei
|
b071232a75
|
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
|
8 years ago |
bunnei
|
dc1808fa4a
|
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
|
8 years ago |
bunnei
|
bb1e655f2d
|
gl_shader_gen: Set position.w to 1.
|
8 years ago |
bunnei
|
fb8823d10d
|
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
|
8 years ago |
Subv
|
1a0c6910ce
|
GPU: Implemented the iadd32i shader instruction.
|
8 years ago |
Subv
|
df214db493
|
GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
|
8 years ago |
bunnei
|
37110bbc02
|
gl_shader_decompiler: Implement saturate for float instructions.
|
8 years ago |
Subv
|
cf9e8fbc13
|
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
|
8 years ago |
Subv
|
aa4d2cac1b
|
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
This should help a bit with GPU performance once we're GPU-bound.
|
8 years ago |
Subv
|
297a99944e
|
GPU: Implement the iset family of shader instructions.
|
8 years ago |
Subv
|
f387d11882
|
GPU: Added decodings for the ISET family of instructions.
|
8 years ago |
bunnei
|
9c12d989c3
|
gl_shader_decompiler: Implement SHR instruction.
|
8 years ago |