1889 Commits (09de119f10789695ec45d2391a876906ba02771d)

Author SHA1 Message Date
bunnei 09de119f10 gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. 8 years ago
bunnei 08d7415a8a gl_rasterizer_cache: Keep track of surface 2D size separately from total size. 8 years ago
ReinUsesLisp 07609b33c4 video_core: Implement point_size and add point state sync 8 years ago
ReinUsesLisp 51435ad30c gl_state: Pack sampler bindings into a single ARB_multi_bind 8 years ago
ReinUsesLisp f5b5c5ba06 video_core: Add asserts for CS, TFB and alpha testing 8 years ago
David e0c63533ab Added glObjectLabels for renderdoc for textures and shader programs (#1384) 8 years ago
greggameplayer 5d3bc9c9b0 correct BC6H 8 years ago
Lioncash c22d6203a9 gl_state: Remove unused type alias 8 years ago
Lioncash 02106208f8 shader_bytecode: Lay out the Ipa-related enums better 8 years ago
Lioncash d8cbbfb8ea shader_bytecode: Make operator== and operator!= of IpaMode const qualified 8 years ago
FernandoS27 9acd217fed Reverse stride align restriction on FastSwizzle due to lost performance 8 years ago
FernandoS27 ec51077131 Join both Swizzle methods within one interface function 8 years ago
FernandoS27 dc98e08d51 Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 8 years ago
FernandoS27 55543db875 Remove same output bpp restriction on FastSwizzle 8 years ago
FernandoS27 0bd735d574 Improved Legacy Swizzler to be better documented and work better 8 years ago
Lioncash 770efb87b8 gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() 8 years ago
Subv c865df9ca7 RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register. 8 years ago
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 8 years ago
Markus Wick da98f8c157 gl_rasterizer: Fix StartAddress handling with indexed draw calls. 8 years ago
FernandoS27 b7be8be9ee Implemented Internal Flags 8 years ago
Lioncash 8a6bc44751 gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code 8 years ago
FernandoS27 5a00f0ec41 Implemented I2I.CC on the NEU control code, used by SMO 8 years ago
FernandoS27 81fd967a27 Implemented CSETP 8 years ago
FernandoS27 9cdcf964b5 Implemented Control Codes 8 years ago
FernandoS27 90ffde0a90 Added asserts for texture misc modes to texture instructions 8 years ago
FernandoS27 dc2a597dc8 Added texture misc modes to texture instructions 8 years ago
raven02 13c243fcb6 Implement ASTC_2D_8X8 (Bayonetta 2) 8 years ago
raven02 8cf6772150 Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) 8 years ago
Subv 415fd53a49 Shaders: Implemented multiple-word loads and stores to and from attribute memory. 8 years ago
fearlessTobi 1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 8 years ago
FernandoS27 37224010a1 Optimized Texture Swizzling 8 years ago
Lioncash 35c05e8bf2 gl_shader_decompiler: Get rid of variable shadowing within LEA instructions 8 years ago
ReinUsesLisp a5584cd896 Use ARB_multi_bind for uniform buffers (#1287) 8 years ago
bunnei 98d5dc07f0 gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format. 8 years ago
Subv 46b33657b6 GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 8 years ago
FernandoS27 aa5c2354eb Implemented Texture Processing Modes 8 years ago
bunnei 673650e636 gl_rasterizer_cache: Always blit on recreate, regardless of format. 8 years ago
bunnei 2731b478af gl_shader_cache: Remove cache_width/cache_height. 8 years ago
Markus Wick bdcf568acf gl_rasterizer: Use ARB_texture_storage. 8 years ago
FernandoS27 324c65fc60 Implemented LEA and PSET 8 years ago
FernandoS27 a6294ad653 Implemented encodings for LEA and PSET 8 years ago
FernandoS27 4877b9a03d Replace old FragmentHeader for the new Header 8 years ago
FernandoS27 120a7f2706 Implemented (Partialy) Shader Header 8 years ago
David Marcec 4258678ebe Fixed renderdoc input/output textures not working due to render targets 8 years ago
Markus Wick 118c1c36c1 video_core: Refactor command_processor. 8 years ago
Markus Wick a5613f87ef video_core: Move command buffer loop. 8 years ago
Markus Wick f84b102dfb rasterizer: Drop unused handler. 8 years ago
bunnei 101abc3586 gl_rasterizer_cache: Only use depth for applicable texture formats. 8 years ago
bunnei 1a13349404 gl_rasterizer: Implement clear for non-zero render targets. 8 years ago
bunnei 33a936e055 gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. 8 years ago