Morph
055ebfc2e7
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
6 years ago
Nguyen Dac Nam
bb39862dfe
shader: FMUL switch to using LUT ( #3441 )
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
6 years ago
bunnei
3cb09e3570
Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
6 years ago
bunnei
e32ba13702
Merge pull request #3431 from CJBok/npad-fix
InputCommon: analog_from_button get direction implementation
6 years ago
Mat M
cb35b369bb
Merge pull request #3461 from ReinUsesLisp/r32i-rt
video_core/surface: Add R32_SINT render target format
6 years ago
Mat M
0566dfddb5
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
video_core/gpu: Remove unused functions
6 years ago
ReinUsesLisp
74984326b0
video_core/surface: Add R32_SINT render target format
6 years ago
ReinUsesLisp
30ed1b0702
video_core/gpu: Remove unused functions
6 years ago
bunnei
75487d9d84
Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
6 years ago
bunnei
80e577e2a6
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
6 years ago
bunnei
f840aa27af
Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
6 years ago
bunnei
20c01b5dbd
Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
6 years ago
bunnei
c72ff664c8
Merge pull request #3416 from FernandoS27/schedule
Kernel: Refactors and Implement a TimeManager and SchedulerLocks
6 years ago
Fernando Sahmkow
d0b12c793d
Scheduler: Inline global scheduler in Scheduler Lock.
6 years ago
Fernando Sahmkow
d6584d988f
Kernel: Correct pending feedback.
6 years ago
Fernando Sahmkow
8a079a59ed
System: Expose Host thread registering routines from kernel.
6 years ago
Fernando Sahmkow
78f01601d0
Kernel: Address Feedback.
6 years ago
Fernando Sahmkow
7c2b72bcef
Kernel: Implement Scheduler locks
6 years ago
Fernando Sahmkow
fe53ac3e33
Kernel: Implement Time Manager.
6 years ago
Fernando Sahmkow
e6cc0a48e0
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
6 years ago
Fernando Sahmkow
f5da504663
Kernel: Make global scheduler depend on KernelCore
6 years ago
bunnei
1ad21c841a
Merge pull request #3444 from bunnei/linux-audio-fix
audio_core: interpolate: Fix include for climits (Linux build break).
6 years ago
bunnei
338e4b4d07
audio_core: interpolate: Fix include for climits (Linux build break).
6 years ago
bunnei
ce63834a29
Merge pull request #3310 from FearlessTobi/fast-resample
audio_core: Switch to a faster interpolation technique
6 years ago
bunnei
4a8408f955
Merge pull request #3442 from ReinUsesLisp/fix-3d-assert
shader/texture: Fix illegal 3D texture assert
6 years ago
ReinUsesLisp
8ab2e5f561
shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
6 years ago
Rodrigo Locatti
c22c0ea070
Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
6 years ago
Rodrigo Locatti
291a7850a3
Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
6 years ago
Rodrigo Locatti
2cd2a86c92
Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
6 years ago
bunnei
1bf28215ac
Merge pull request #3423 from ReinUsesLisp/no-match-3d
texture_cache: Avoid matches in 3D textures
6 years ago
Nguyen Dac Nam
96e43427e5
nit: add const to where it need.
6 years ago
Nguyen Dac Nam
0c3acedaf9
shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
6 years ago
Nguyen Dac Nam
c3088fd578
vk_device: remove left over from other branch
6 years ago
bunnei
9356da8af9
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
video_core: memory_manager: Flush/invalidate asynchronously when possible.
6 years ago
Nguyen Dac Nam
5b3a5b5fb6
clang-format
6 years ago
Nguyen Dac Nam
090dd95c05
shader_decompiler: only add StorageImageReadWithoutFormat when available
6 years ago
bunnei
8152281820
Merge pull request #3432 from brianclinkenbeard/update-httplib
Update httplib to 0.5.5
6 years ago
bunnei
fbd58d36d1
Merge pull request #3415 from ReinUsesLisp/texture-code
shader/texture: Allow 2D shadow arrays and simplify code
6 years ago
bunnei
638252e316
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
- Minor perf improvement.
6 years ago
Brian Clinkenbeard
1d34ed696b
fix issue with windows getnameinfo()
6 years ago
bunnei
5c5b6cf721
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
6 years ago
bunnei
3360446580
Merge pull request #3411 from ReinUsesLisp/specific-funcs
gl_rasterizer: Use the least generic OpenGL draw function possible
6 years ago
bunnei
5618dbe120
Merge pull request #3437 from namkazt/patch-5
shader_conversion: add conversion I2F for Short
6 years ago
Nguyen Dac Nam
102d52ad68
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
1ed0d4faea
vk_device: setup shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
d285fae01a
vk_device: add check for shaderStorageImageReadWithoutFormat
6 years ago
Nguyen Dac Nam
a57853e085
shader_conversion: I2F : add Assert for case src_size is Short
6 years ago
Nguyen Dac Nam
92153118ab
fix warning
6 years ago
Nguyen Dac Nam
84fc48b0eb
clang-format fix
6 years ago
Nguyen Dac Nam
0d9361d21f
shader_conversion: add conversion I2F for Short
6 years ago