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@ -527,7 +527,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, |
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const bool is_bindless = bindless_reg.has_value(); |
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UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow); |
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ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow, |
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ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow, |
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"Illegal texture type"); |
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const SamplerInfo info{texture_type, is_array, is_shadow, false}; |
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