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@ -27,6 +27,7 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug |
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framebuffer_source_list = new QComboBox; |
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framebuffer_source_list = new QComboBox; |
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framebuffer_source_list->addItem(tr("Active Render Target")); |
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framebuffer_source_list->addItem(tr("Active Render Target")); |
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framebuffer_source_list->addItem(tr("Active Depth Buffer")); |
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framebuffer_source_list->addItem(tr("Custom")); |
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framebuffer_source_list->addItem(tr("Custom")); |
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framebuffer_source_list->setCurrentIndex(static_cast<int>(framebuffer_source)); |
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framebuffer_source_list->setCurrentIndex(static_cast<int>(framebuffer_source)); |
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@ -49,6 +50,9 @@ GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::Debug |
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framebuffer_format_control->addItem(tr("RGB5A1")); |
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framebuffer_format_control->addItem(tr("RGB5A1")); |
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framebuffer_format_control->addItem(tr("RGB565")); |
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framebuffer_format_control->addItem(tr("RGB565")); |
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framebuffer_format_control->addItem(tr("RGBA4")); |
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framebuffer_format_control->addItem(tr("RGBA4")); |
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framebuffer_format_control->addItem(tr("D16")); |
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framebuffer_format_control->addItem(tr("D24")); |
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framebuffer_format_control->addItem(tr("D24S8")); |
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// TODO: This QLabel should shrink the image to the available space rather than just expanding...
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// TODO: This QLabel should shrink the image to the available space rather than just expanding...
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framebuffer_picture_label = new QLabel; |
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framebuffer_picture_label = new QLabel; |
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@ -172,8 +176,7 @@ void GraphicsFramebufferWidget::OnUpdate() |
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{ |
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{ |
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// TODO: Store a reference to the registers in the debug context instead of accessing them directly...
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// TODO: Store a reference to the registers in the debug context instead of accessing them directly...
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auto framebuffer = Pica::registers.framebuffer; |
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using Framebuffer = decltype(framebuffer); |
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const auto& framebuffer = Pica::registers.framebuffer; |
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framebuffer_address = framebuffer.GetColorBufferPhysicalAddress(); |
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framebuffer_address = framebuffer.GetColorBufferPhysicalAddress(); |
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framebuffer_width = framebuffer.GetWidth(); |
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framebuffer_width = framebuffer.GetWidth(); |
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@ -184,6 +187,18 @@ void GraphicsFramebufferWidget::OnUpdate() |
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break; |
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break; |
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} |
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} |
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case Source::DepthBuffer: |
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{ |
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const auto& framebuffer = Pica::registers.framebuffer; |
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framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress(); |
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framebuffer_width = framebuffer.GetWidth(); |
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framebuffer_height = framebuffer.GetHeight(); |
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framebuffer_format = Format::D16; |
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break; |
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} |
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case Source::Custom: |
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case Source::Custom: |
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{ |
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{ |
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// Keep user-specified values
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// Keep user-specified values
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@ -197,15 +212,16 @@ void GraphicsFramebufferWidget::OnUpdate() |
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// TODO: Implement a good way to visualize alpha components!
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// TODO: Implement a good way to visualize alpha components!
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// TODO: Unify this decoding code with the texture decoder
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// TODO: Unify this decoding code with the texture decoder
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u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer_format)); |
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u32 bytes_per_pixel = GraphicsFramebufferWidget::BytesPerPixel(framebuffer_format); |
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); |
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QImage decoded_image(framebuffer_width, framebuffer_height, QImage::Format_ARGB32); |
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u8* color_buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); |
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u8* buffer = Memory::GetPointer(Pica::PAddrToVAddr(framebuffer_address)); |
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for (unsigned int y = 0; y < framebuffer_height; ++y) { |
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for (unsigned int y = 0; y < framebuffer_height; ++y) { |
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for (unsigned int x = 0; x < framebuffer_width; ++x) { |
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for (unsigned int x = 0; x < framebuffer_width; ++x) { |
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const u32 coarse_y = y & ~7; |
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const u32 coarse_y = y & ~7; |
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u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; |
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u32 offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer_width * bytes_per_pixel; |
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const u8* pixel = color_buffer + offset; |
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const u8* pixel = buffer + offset; |
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Math::Vec4<u8> color = { 0, 0, 0, 0 }; |
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Math::Vec4<u8> color = { 0, 0, 0, 0 }; |
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switch (framebuffer_format) { |
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switch (framebuffer_format) { |
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@ -224,6 +240,29 @@ void GraphicsFramebufferWidget::OnUpdate() |
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case Format::RGBA4: |
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case Format::RGBA4: |
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color = Color::DecodeRGBA4(pixel); |
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color = Color::DecodeRGBA4(pixel); |
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break; |
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break; |
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case Format::D16: |
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{ |
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u32 data = Color::DecodeD16(pixel); |
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color.r() = data & 0xFF; |
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color.g() = (data >> 8) & 0xFF; |
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break; |
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} |
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case Format::D24: |
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{ |
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u32 data = Color::DecodeD24(pixel); |
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color.r() = data & 0xFF; |
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color.g() = (data >> 8) & 0xFF; |
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color.b() = (data >> 16) & 0xFF; |
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break; |
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} |
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case Format::D24S8: |
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{ |
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Math::Vec2<u32> data = Color::DecodeD24S8(pixel); |
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color.r() = data.x & 0xFF; |
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color.g() = (data.x >> 8) & 0xFF; |
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color.b() = (data.x >> 16) & 0xFF; |
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break; |
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} |
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default: |
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default: |
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qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format); |
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qDebug() << "Unknown fb color format " << static_cast<int>(framebuffer_format); |
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break; |
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break; |
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@ -240,3 +279,19 @@ void GraphicsFramebufferWidget::OnUpdate() |
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framebuffer_format_control->setCurrentIndex(static_cast<int>(framebuffer_format)); |
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framebuffer_format_control->setCurrentIndex(static_cast<int>(framebuffer_format)); |
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framebuffer_picture_label->setPixmap(pixmap); |
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framebuffer_picture_label->setPixmap(pixmap); |
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} |
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} |
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u32 GraphicsFramebufferWidget::BytesPerPixel(GraphicsFramebufferWidget::Format format) { |
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switch (format) { |
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case Format::RGBA8: |
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case Format::D24S8: |
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return 4; |
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case Format::RGB8: |
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case Format::D24: |
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return 3; |
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case Format::RGB5A1: |
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case Format::RGB565: |
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case Format::RGBA4: |
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case Format::D16: |
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return 2; |
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} |
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} |