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@ -157,15 +157,25 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { |
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// TODO: What happens if a loader overwrites a previous one's data?
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for (unsigned component = 0; component < loader_config.component_count; ++component) { |
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if (component >= 12) |
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if (component >= 12) { |
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LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component); |
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continue; |
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} |
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u32 attribute_index = loader_config.GetComponent(component); |
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vertex_attribute_sources[attribute_index] = load_address; |
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vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); |
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vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); |
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vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); |
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vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index); |
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load_address += attribute_config.GetStride(attribute_index); |
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if (attribute_index < 12) { |
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vertex_attribute_sources[attribute_index] = load_address; |
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vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); |
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vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); |
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vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); |
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vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index); |
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load_address += attribute_config.GetStride(attribute_index); |
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} else if (attribute_index < 16) { |
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// Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
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load_address += (attribute_index - 11) * 4; |
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} else { |
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UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
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} |
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} |
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} |
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