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Fix conflicts

pull/3129/head
MaranBr 2 weeks ago
parent
commit
c7547985b5
  1. 5
      src/android/app/src/main/res/values/strings.xml

5
src/android/app/src/main/res/values/strings.xml

@ -105,6 +105,11 @@
<string name="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
<string name="veil_renderer">Renderer</string>
<<<<<<< HEAD
=======
<string name="frame_interpolation">Enhanced Frame Pacing</string>
<string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
>>>>>>> 82bb0a3294a5ec9396a27e1f70b3472e5156768d
<string name="sync_memory_operations">Sync Memory Operations</string>
<string name="sync_memory_operations_description">Ensures data consistency between compute and memory operations. This option should fix issues in some games, but may also reduce performance in some cases. Unreal Engine 4 games often see the most significant changes thereof.</string>
<string name="buffer_reorder_disable">Disable Buffer Reorder</string>

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