diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index ef8082a849..b81a0074d2 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -105,6 +105,11 @@
The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.
Renderer
+<<<<<<< HEAD
+=======
+ Enhanced Frame Pacing
+ Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.
+>>>>>>> 82bb0a3294a5ec9396a27e1f70b3472e5156768d
Sync Memory Operations
Ensures data consistency between compute and memory operations. This option should fix issues in some games, but may also reduce performance in some cases. Unreal Engine 4 games often see the most significant changes thereof.
Disable Buffer Reorder