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[opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358)

the mfer straight up doesn't exist anymore in the .frag shader - probably a leftover, but right now spams a bunch of errors under graphics debugging on switch sports

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3358
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
pull/3360/head
lizzie 3 weeks ago
committed by crueter
parent
commit
9dbb8c33e2
No known key found for this signature in database GPG Key ID: 425ACD2D4830EBC6
  1. 8
      src/video_core/renderer_opengl/present/window_adapt_pass.cpp

8
src/video_core/renderer_opengl/present/window_adapt_pass.cpp

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project // SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
@ -114,11 +114,7 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::li
} }
glBindTextureUnit(0, textures[i]); glBindTextureUnit(0, textures[i]);
glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
matrices[i].data());
glProgramUniform2ui(frag.handle, ScreenSizeLocation,
static_cast<GLuint>(layout.screen.GetWidth()),
static_cast<GLuint>(layout.screen.GetHeight()));
glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE, matrices[i].data());
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i])); glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i]));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
} }

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