From 9dbb8c33e291f3e7dc1867bc88917a1c858725f4 Mon Sep 17 00:00:00 2001 From: lizzie Date: Wed, 21 Jan 2026 00:12:18 +0100 Subject: [PATCH] [opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358) the mfer straight up doesn't exist anymore in the .frag shader - probably a leftover, but right now spams a bunch of errors under graphics debugging on switch sports Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3358 Reviewed-by: Maufeat Reviewed-by: DraVee Co-authored-by: lizzie Co-committed-by: lizzie --- .../renderer_opengl/present/window_adapt_pass.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.cpp b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp index 37fb766139..5f3461a913 100644 --- a/src/video_core/renderer_opengl/present/window_adapt_pass.cpp +++ b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project @@ -114,11 +114,7 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::li } glBindTextureUnit(0, textures[i]); - glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE, - matrices[i].data()); - glProgramUniform2ui(frag.handle, ScreenSizeLocation, - static_cast(layout.screen.GetWidth()), - static_cast(layout.screen.GetHeight())); + glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE, matrices[i].data()); glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i])); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }