diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.cpp b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp index 37fb766139..5f3461a913 100644 --- a/src/video_core/renderer_opengl/present/window_adapt_pass.cpp +++ b/src/video_core/renderer_opengl/present/window_adapt_pass.cpp @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project @@ -114,11 +114,7 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::li } glBindTextureUnit(0, textures[i]); - glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE, - matrices[i].data()); - glProgramUniform2ui(frag.handle, ScreenSizeLocation, - static_cast(layout.screen.GetWidth()), - static_cast(layout.screen.GetHeight())); + glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE, matrices[i].data()); glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i])); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); }