|
|
|
@ -1,23 +1,16 @@ |
|
|
|
set(SHADER_FILES |
|
|
|
set(SHADER_SOURCES |
|
|
|
opengl_present.frag |
|
|
|
opengl_present.vert |
|
|
|
) |
|
|
|
|
|
|
|
set(SHADER_INCLUDE ${CMAKE_CURRENT_BINARY_DIR}/include) |
|
|
|
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE) |
|
|
|
|
|
|
|
set(SHADER_DIR ${SHADER_INCLUDE}/video_core/host_shaders) |
|
|
|
add_custom_command( |
|
|
|
OUTPUT |
|
|
|
${SHADER_DIR} |
|
|
|
COMMAND |
|
|
|
${CMAKE_COMMAND} -E make_directory ${SHADER_DIR} |
|
|
|
) |
|
|
|
set(HOST_SHADERS_INCLUDE ${SHADER_INCLUDE} PARENT_SCOPE) |
|
|
|
|
|
|
|
set(INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/source_shader.h.in) |
|
|
|
set(HEADER_GENERATOR ${CMAKE_CURRENT_SOURCE_DIR}/StringShaderHeader.cmake) |
|
|
|
|
|
|
|
foreach(FILENAME IN ITEMS ${SHADER_FILES}) |
|
|
|
foreach(FILENAME IN ITEMS ${SHADER_SOURCES}) |
|
|
|
string(REPLACE "." "_" SHADER_NAME ${FILENAME}) |
|
|
|
set(SOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/${FILENAME}) |
|
|
|
set(HEADER_FILE ${SHADER_DIR}/${SHADER_NAME}.h) |
|
|
|
@ -29,8 +22,8 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES}) |
|
|
|
MAIN_DEPENDENCY |
|
|
|
${SOURCE_FILE} |
|
|
|
DEPENDS |
|
|
|
${HEADER_GENERATOR} |
|
|
|
${INPUT_FILE} |
|
|
|
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified |
|
|
|
) |
|
|
|
set(SHADER_HEADERS ${SHADER_HEADERS} ${HEADER_FILE}) |
|
|
|
endforeach() |
|
|
|
@ -39,5 +32,5 @@ add_custom_target(host_shaders |
|
|
|
DEPENDS |
|
|
|
${SHADER_HEADERS} |
|
|
|
SOURCES |
|
|
|
${SHADER_FILES} |
|
|
|
${SHADER_SOURCES} |
|
|
|
) |