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@ -185,6 +185,9 @@ GLint GetSwizzleSource(SwizzleSource source) { |
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} |
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void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) { |
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if (params.IsBuffer()) { |
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return; |
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} |
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glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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