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gl_shader_decompiler: Initialize gl_Position on vertex shaders

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
7fe1da4478
  1. 4
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

4
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -419,6 +419,10 @@ public:
code.AddLine("void main() {{"); code.AddLine("void main() {{");
++code.scope; ++code.scope;
if (stage == ShaderType::Vertex) {
code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
}
if (ir.IsDecompiled()) { if (ir.IsDecompiled()) {
DecompileAST(); DecompileAST();
} else { } else {

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