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@ -419,6 +419,10 @@ public: |
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code.AddLine("void main() {{"); |
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code.AddLine("void main() {{"); |
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++code.scope; |
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++code.scope; |
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if (stage == ShaderType::Vertex) { |
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code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);"); |
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} |
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if (ir.IsDecompiled()) { |
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if (ir.IsDecompiled()) { |
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DecompileAST(); |
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DecompileAST(); |
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} else { |
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} else { |
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