|
|
|
@ -104,7 +104,8 @@ bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { |
|
|
|
return true; |
|
|
|
} |
|
|
|
|
|
|
|
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {} |
|
|
|
ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) |
|
|
|
: system{system}, precompiled_cache_virtual_file_offset{0} {} |
|
|
|
|
|
|
|
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> |
|
|
|
ShaderDiskCacheOpenGL::LoadTransferable() { |
|
|
|
@ -177,6 +178,7 @@ ShaderDiskCacheOpenGL::LoadTransferable() { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
return {{raws, usages}}; |
|
|
|
} |
|
|
|
|
|
|
|
@ -208,59 +210,64 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { |
|
|
|
std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, |
|
|
|
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> |
|
|
|
ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { |
|
|
|
// Read compressed file from disk and decompress to virtual precompiled cache file
|
|
|
|
std::vector<u8> compressed(file.GetSize()); |
|
|
|
file.ReadBytes(compressed.data(), compressed.size()); |
|
|
|
const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed); |
|
|
|
SaveArrayToPrecompiled(decompressed.data(), decompressed.size()); |
|
|
|
precompiled_cache_virtual_file_offset = 0; |
|
|
|
|
|
|
|
ShaderCacheVersionHash file_hash{}; |
|
|
|
if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) { |
|
|
|
if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) { |
|
|
|
precompiled_cache_virtual_file_offset = 0; |
|
|
|
return {}; |
|
|
|
} |
|
|
|
if (GetShaderCacheVersionHash() != file_hash) { |
|
|
|
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); |
|
|
|
precompiled_cache_virtual_file_offset = 0; |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled; |
|
|
|
std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; |
|
|
|
while (file.Tell() < file.GetSize()) { |
|
|
|
while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { |
|
|
|
PrecompiledEntryKind kind{}; |
|
|
|
if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { |
|
|
|
if (!LoadObjectFromPrecompiled(kind)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
switch (kind) { |
|
|
|
case PrecompiledEntryKind::Decompiled: { |
|
|
|
u64 unique_identifier{}; |
|
|
|
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64)) |
|
|
|
if (!LoadObjectFromPrecompiled(unique_identifier)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
const auto entry = LoadDecompiledEntry(file); |
|
|
|
if (!entry) |
|
|
|
const auto entry = LoadDecompiledEntry(); |
|
|
|
if (!entry) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
decompiled.insert({unique_identifier, std::move(*entry)}); |
|
|
|
break; |
|
|
|
} |
|
|
|
case PrecompiledEntryKind::Dump: { |
|
|
|
ShaderDiskCacheUsage usage; |
|
|
|
if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) |
|
|
|
if (!LoadObjectFromPrecompiled(usage)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
ShaderDiskCacheDump dump; |
|
|
|
if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32)) |
|
|
|
return {}; |
|
|
|
|
|
|
|
u32 binary_length{}; |
|
|
|
u32 compressed_size{}; |
|
|
|
if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) { |
|
|
|
if (!LoadObjectFromPrecompiled(dump.binary_format)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
std::vector<u8> compressed_binary(compressed_size); |
|
|
|
if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) != |
|
|
|
compressed_binary.size()) { |
|
|
|
u32 binary_length{}; |
|
|
|
if (!LoadObjectFromPrecompiled(binary_length)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
dump.binary = Common::Compression::DecompressDataZSTD(compressed_binary); |
|
|
|
if (dump.binary.empty()) { |
|
|
|
dump.binary.resize(binary_length); |
|
|
|
if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
@ -274,45 +281,41 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { |
|
|
|
return {{decompiled, dumps}}; |
|
|
|
} |
|
|
|
|
|
|
|
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry( |
|
|
|
FileUtil::IOFile& file) { |
|
|
|
std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry() { |
|
|
|
u32 code_size{}; |
|
|
|
u32 compressed_code_size{}; |
|
|
|
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) { |
|
|
|
if (!LoadObjectFromPrecompiled(code_size)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
std::vector<u8> compressed_code(compressed_code_size); |
|
|
|
if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { |
|
|
|
std::vector<u8> code(code_size); |
|
|
|
if (!LoadArrayFromPrecompiled(code.data(), code.size())) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code); |
|
|
|
if (code.empty()) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
ShaderDiskCacheDecompiled entry; |
|
|
|
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); |
|
|
|
|
|
|
|
u32 const_buffers_count{}; |
|
|
|
if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32)) |
|
|
|
if (!LoadObjectFromPrecompiled(const_buffers_count)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
for (u32 i = 0; i < const_buffers_count; ++i) { |
|
|
|
u32 max_offset{}; |
|
|
|
u32 index{}; |
|
|
|
u8 is_indirect{}; |
|
|
|
if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) { |
|
|
|
if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) || |
|
|
|
!LoadObjectFromPrecompiled(is_indirect)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); |
|
|
|
} |
|
|
|
|
|
|
|
u32 samplers_count{}; |
|
|
|
if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32)) |
|
|
|
if (!LoadObjectFromPrecompiled(samplers_count)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
for (u32 i = 0; i < samplers_count; ++i) { |
|
|
|
u64 offset{}; |
|
|
|
u64 index{}; |
|
|
|
@ -320,12 +323,9 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn |
|
|
|
u8 is_array{}; |
|
|
|
u8 is_shadow{}; |
|
|
|
u8 is_bindless{}; |
|
|
|
if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) || |
|
|
|
file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) || |
|
|
|
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) || |
|
|
|
file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) || |
|
|
|
file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) { |
|
|
|
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || |
|
|
|
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) || |
|
|
|
!LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset), |
|
|
|
@ -335,17 +335,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn |
|
|
|
} |
|
|
|
|
|
|
|
u32 global_memory_count{}; |
|
|
|
if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32)) |
|
|
|
if (!LoadObjectFromPrecompiled(global_memory_count)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
for (u32 i = 0; i < global_memory_count; ++i) { |
|
|
|
u32 cbuf_index{}; |
|
|
|
u32 cbuf_offset{}; |
|
|
|
u8 is_read{}; |
|
|
|
u8 is_written{}; |
|
|
|
if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32) || |
|
|
|
file.ReadBytes(&is_read, sizeof(u8)) != sizeof(u8) || |
|
|
|
file.ReadBytes(&is_written, sizeof(u8)) != sizeof(u8)) { |
|
|
|
if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) || |
|
|
|
!LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0, |
|
|
|
@ -354,74 +354,81 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn |
|
|
|
|
|
|
|
for (auto& clip_distance : entry.entries.clip_distances) { |
|
|
|
u8 clip_distance_raw{}; |
|
|
|
if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8)) |
|
|
|
if (!LoadObjectFromPrecompiled(clip_distance_raw)) |
|
|
|
return {}; |
|
|
|
clip_distance = clip_distance_raw != 0; |
|
|
|
} |
|
|
|
|
|
|
|
u64 shader_length{}; |
|
|
|
if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64)) |
|
|
|
if (!LoadObjectFromPrecompiled(shader_length)) { |
|
|
|
return {}; |
|
|
|
} |
|
|
|
|
|
|
|
entry.entries.shader_length = static_cast<std::size_t>(shader_length); |
|
|
|
|
|
|
|
return entry; |
|
|
|
} |
|
|
|
|
|
|
|
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, |
|
|
|
const std::string& code, |
|
|
|
const std::vector<u8>& compressed_code, |
|
|
|
bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code, |
|
|
|
const GLShader::ShaderEntries& entries) { |
|
|
|
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 || |
|
|
|
file.WriteObject(unique_identifier) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(code.size())) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 || |
|
|
|
file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Decompiled)) || |
|
|
|
!SaveObjectToPrecompiled(unique_identifier) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u32>(code.size())) || |
|
|
|
!SaveArrayToPrecompiled(code.data(), code.size())) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1) |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.const_buffers.size()))) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
for (const auto& cbuf : entries.const_buffers) { |
|
|
|
if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 || |
|
|
|
file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) { |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1) |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.samplers.size()))) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
for (const auto& sampler : entries.samplers) { |
|
|
|
if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 || |
|
|
|
file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 || |
|
|
|
file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 || |
|
|
|
file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 || |
|
|
|
file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) { |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1) |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
for (const auto& gmem : entries.global_memory_entries) { |
|
|
|
if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1 || |
|
|
|
file.WriteObject(static_cast<u8>(gmem.IsRead() ? 1 : 0)) != 1 || |
|
|
|
file.WriteObject(static_cast<u8>(gmem.IsWritten() ? 1 : 0)) != 1) { |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
for (const bool clip_distance : entries.clip_distances) { |
|
|
|
if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1) |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1; |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderDiskCacheOpenGL::InvalidateTransferable() const { |
|
|
|
return true; |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderDiskCacheOpenGL::InvalidateTransferable() { |
|
|
|
if (!FileUtil::Delete(GetTransferablePath())) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}", |
|
|
|
GetTransferablePath()); |
|
|
|
@ -429,7 +436,10 @@ void ShaderDiskCacheOpenGL::InvalidateTransferable() const { |
|
|
|
InvalidatePrecompiled(); |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const { |
|
|
|
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() { |
|
|
|
// Clear virtaul precompiled cache file
|
|
|
|
precompiled_cache_virtual_file.Resize(0); |
|
|
|
|
|
|
|
if (!FileUtil::Delete(GetPrecompiledPath())) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); |
|
|
|
} |
|
|
|
@ -485,22 +495,13 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str |
|
|
|
if (!IsUsable()) |
|
|
|
return; |
|
|
|
|
|
|
|
const std::vector<u8> compressed_code{Common::Compression::CompressDataZSTDDefault( |
|
|
|
reinterpret_cast<const u8*>(code.data()), code.size())}; |
|
|
|
if (compressed_code.empty()) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", |
|
|
|
unique_identifier); |
|
|
|
return; |
|
|
|
if (precompiled_cache_virtual_file.GetSize() == 0) { |
|
|
|
SavePrecompiledHeaderToVirtualPrecompiledCache(); |
|
|
|
} |
|
|
|
|
|
|
|
FileUtil::IOFile file = AppendPrecompiledFile(); |
|
|
|
if (!file.IsOpen()) |
|
|
|
return; |
|
|
|
|
|
|
|
if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) { |
|
|
|
if (!SaveDecompiledFile(unique_identifier, code, entries)) { |
|
|
|
LOG_ERROR(Render_OpenGL, |
|
|
|
"Failed to save decompiled entry to the precompiled file - removing"); |
|
|
|
file.Close(); |
|
|
|
InvalidatePrecompiled(); |
|
|
|
} |
|
|
|
} |
|
|
|
@ -516,28 +517,13 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p |
|
|
|
std::vector<u8> binary(binary_length); |
|
|
|
glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); |
|
|
|
|
|
|
|
const std::vector<u8> compressed_binary = |
|
|
|
Common::Compression::CompressDataZSTDDefault(binary.data(), binary.size()); |
|
|
|
|
|
|
|
if (compressed_binary.empty()) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", |
|
|
|
usage.unique_identifier); |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
FileUtil::IOFile file = AppendPrecompiledFile(); |
|
|
|
if (!file.IsOpen()) |
|
|
|
return; |
|
|
|
|
|
|
|
if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 || |
|
|
|
file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(binary_length)) != 1 || |
|
|
|
file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 || |
|
|
|
file.WriteArray(compressed_binary.data(), compressed_binary.size()) != |
|
|
|
compressed_binary.size()) { |
|
|
|
if (!SaveObjectToPrecompiled(static_cast<u32>(PrecompiledEntryKind::Dump)) || |
|
|
|
!SaveObjectToPrecompiled(usage) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u32>(binary_format)) || |
|
|
|
!SaveObjectToPrecompiled(static_cast<u32>(binary_length)) || |
|
|
|
!SaveArrayToPrecompiled(binary.data(), binary.size())) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing", |
|
|
|
usage.unique_identifier); |
|
|
|
file.Close(); |
|
|
|
InvalidatePrecompiled(); |
|
|
|
return; |
|
|
|
} |
|
|
|
@ -570,28 +556,33 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { |
|
|
|
return file; |
|
|
|
} |
|
|
|
|
|
|
|
FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { |
|
|
|
if (!EnsureDirectories()) |
|
|
|
return {}; |
|
|
|
void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() { |
|
|
|
const auto hash{GetShaderCacheVersionHash()}; |
|
|
|
if (!SaveArrayToPrecompiled(hash.data(), hash.size())) { |
|
|
|
LOG_ERROR( |
|
|
|
Render_OpenGL, |
|
|
|
"Failed to write precompiled cache version hash to virtual precompiled cache file"); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { |
|
|
|
precompiled_cache_virtual_file_offset = 0; |
|
|
|
const std::vector<u8>& uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); |
|
|
|
const std::vector<u8>& compressed = |
|
|
|
Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); |
|
|
|
|
|
|
|
const auto precompiled_path{GetPrecompiledPath()}; |
|
|
|
const bool existed = FileUtil::Exists(precompiled_path); |
|
|
|
FileUtil::IOFile file(precompiled_path, "wb"); |
|
|
|
|
|
|
|
FileUtil::IOFile file(precompiled_path, "ab"); |
|
|
|
if (!file.IsOpen()) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path); |
|
|
|
return {}; |
|
|
|
return; |
|
|
|
} |
|
|
|
|
|
|
|
if (!existed || file.GetSize() == 0) { |
|
|
|
const auto hash{GetShaderCacheVersionHash()}; |
|
|
|
if (file.WriteArray(hash.data(), hash.size()) != hash.size()) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}", |
|
|
|
if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) { |
|
|
|
LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}", |
|
|
|
precompiled_path); |
|
|
|
return {}; |
|
|
|
} |
|
|
|
return; |
|
|
|
} |
|
|
|
return file; |
|
|
|
} |
|
|
|
|
|
|
|
bool ShaderDiskCacheOpenGL::EnsureDirectories() const { |
|
|
|
|