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gl_shader_util: Cleanup header file + add docstring.

nce_cpp
bunnei 10 years ago
parent
commit
711a23b8ca
  1. 8
      src/video_core/renderer_opengl/gl_shader_util.h

8
src/video_core/renderer_opengl/gl_shader_util.h

@ -14,6 +14,12 @@ enum Attributes {
ATTRIBUTE_TEXCOORDS = 2, ATTRIBUTE_TEXCOORDS = 2,
}; };
GLuint LoadProgram(const char* vertex_file_path, const char* fragment_file_path);
/**
* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
* @param vertex_shader String of the GLSL vertex shader program
* @param fragment_shader String of the GLSL fragment shader program
* @returns Handle of the newly created OpenGL shader object
*/
GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader);
} // namespace } // namespace
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