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[glasm] update conversions

pull/86/head
lizzie 8 months ago
committed by crueter
parent
commit
49935d30d1
  1. 12
      src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp

12
src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp

@ -226,27 +226,27 @@ void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, Register value) {
} }
void EmitConvertU16U32(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU16U32(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U32", "U16", false);
Convert(ctx, inst, value, "U16", "U32", false);
} }
void EmitConvertU32U16(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU32U16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U16", "U32", false);
Convert(ctx, inst, value, "U32", "U16", false);
} }
void EmitConvertU8U32(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU8U32(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U32", "U8", false);
Convert(ctx, inst, value, "U8", "U32", false);
} }
void EmitConvertU32U8(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU32U8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U8", "U32", false);
Convert(ctx, inst, value, "U32", "U8", false);
} }
void EmitConvertS32S8(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertS32S8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "S8", "S32", false);
Convert(ctx, inst, value, "S32", "S8", false);
} }
void EmitConvertS32S16(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertS32S16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "S16", "S32", false);
Convert(ctx, inst, value, "S32", "S16", false);
} }
} // namespace Shader::Backend::GLASM } // namespace Shader::Backend::GLASM
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