diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp index 6aa132e629..f33d3fbc63 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp @@ -226,27 +226,27 @@ void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, Register value) { } void EmitConvertU16U32(EmitContext& ctx, IR::Inst& inst, Register value) { - Convert(ctx, inst, value, "U32", "U16", false); + Convert(ctx, inst, value, "U16", "U32", false); } void EmitConvertU32U16(EmitContext& ctx, IR::Inst& inst, Register value) { - Convert(ctx, inst, value, "U16", "U32", false); + Convert(ctx, inst, value, "U32", "U16", false); } void EmitConvertU8U32(EmitContext& ctx, IR::Inst& inst, Register value) { - Convert(ctx, inst, value, "U32", "U8", false); + Convert(ctx, inst, value, "U8", "U32", false); } void EmitConvertU32U8(EmitContext& ctx, IR::Inst& inst, Register value) { - Convert(ctx, inst, value, "U8", "U32", false); + Convert(ctx, inst, value, "U32", "U8", false); } void EmitConvertS32S8(EmitContext& ctx, IR::Inst& inst, Register value) { - Convert(ctx, inst, value, "S8", "S32", false); + Convert(ctx, inst, value, "S32", "S8", false); } void EmitConvertS32S16(EmitContext& ctx, IR::Inst& inst, Register value) { - Convert(ctx, inst, value, "S16", "S32", false); + Convert(ctx, inst, value, "S32", "S16", false); } } // namespace Shader::Backend::GLASM