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@ -570,6 +570,13 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, |
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case Operation::Add: |
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case Operation::Add: |
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return std::min(255, input[0] + input[1]); |
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return std::min(255, input[0] + input[1]); |
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case Operation::AddSigned: |
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{ |
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// TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
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auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; |
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return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); |
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} |
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case Operation::Lerp: |
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case Operation::Lerp: |
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return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; |
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return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; |
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