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@ -825,6 +825,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) { |
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bind_ubo_pushbuffer.Bind(); |
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bind_ubo_pushbuffer.Bind(); |
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bind_ssbo_pushbuffer.Bind(); |
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bind_ssbo_pushbuffer.Bind(); |
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state.ApplyTextures(); |
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state.ApplyImages(); |
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state.ApplyShaderProgram(); |
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state.ApplyShaderProgram(); |
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state.ApplyProgramPipeline(); |
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state.ApplyProgramPipeline(); |
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