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Merge pull request #1292 from ogniK5377/renderdoc-fix
Fixed renderdoc input/output textures not working due to multiple render targets
pull/15/merge
bunnei
7 years ago
committed by
GitHub
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with
9 additions and
2 deletions
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src/video_core/renderer_opengl/gl_shader_decompiler.cpp
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src/video_core/renderer_opengl/gl_shader_gen.cpp
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@ -1023,7 +1023,7 @@ private: |
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// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
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for (u32 component = 0; component < 4; ++component) { |
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if (header.IsColorComponentOutputEnabled(render_target, component)) { |
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shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component, |
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shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component, |
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regs.GetRegisterAsFloat(current_reg))); |
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++current_reg; |
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} |
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@ -88,7 +88,14 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) { |
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.get_value_or({}); |
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out += R"( |
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in vec4 position; |
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layout(location = 0) out vec4 color[8]; |
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layout(location = 0) out vec4 FragColor0; |
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layout(location = 1) out vec4 FragColor1; |
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layout(location = 2) out vec4 FragColor2; |
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layout(location = 3) out vec4 FragColor3; |
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layout(location = 4) out vec4 FragColor4; |
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layout(location = 5) out vec4 FragColor5; |
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layout(location = 6) out vec4 FragColor6; |
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layout(location = 7) out vec4 FragColor7; |
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layout (std140) uniform fs_config { |
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vec4 viewport_flip; |
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