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@ -0,0 +1,34 @@ |
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diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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index 2db04b3..056d177 100644
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--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
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@@ -8,8 +8,10 @@
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// |
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//============================================================================================================ |
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-precision mediump float;
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-precision highp int;
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+//precision mediump float;
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+//precision highp int;
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+#define highp
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+#define mediump
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//////////////////////// |
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// USER CONFIGURATION // |
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diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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index 5a38589..5ed5f5e 100644
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--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
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@@ -8,8 +8,10 @@
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// |
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//============================================================================================================ |
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-precision mediump float;
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-precision highp int;
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+//precision mediump float;
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+//precision highp int;
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+#define highp
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+#define mediump
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//////////////////////// |
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// USER CONFIGURATION // |