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new glsl shit

lizzie 4 weeks ago
parent
commit
1a3900bd2b
  1. 8
      .patch/snapdragon_gsr/0001-fix-glsl.patch

8
.patch/snapdragon_gsr/0001-fix-glsl.patch

@ -1,5 +1,5 @@
diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
index 7074999..4f76e1a 100644
index 7074999..cb1eea3 100644
--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag
@@ -1,4 +1,4 @@
@ -19,7 +19,7 @@ index 7074999..4f76e1a 100644
+ highp vec4 ViewportInfo[1];
};
-layout(set = 0, binding = 1) uniform mediump sampler2D ps0;
+layout(set = 0, binding = 0) uniform sampler2D ps0;
+layout(set = 0, binding = 0) uniform mediump sampler2D ps0;
#else
uniform highp vec4 ViewportInfo[1];
uniform mediump sampler2D ps0;
@ -54,7 +54,7 @@ index 7074999..4f76e1a 100644
float mean = (left.y+left.z+right.x+right.w)*0.25;
left = left - vec4(mean);
diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
index d2df646..116c572 100644
index d2df646..95d09cf 100644
--- a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
+++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag
@@ -1,4 +1,4 @@
@ -74,7 +74,7 @@ index d2df646..116c572 100644
+ highp vec4 ViewportInfo[1];
};
-layout(set = 0, binding = 1) uniform mediump sampler2D ps0;
+layout(set = 0, binding = 0) uniform sampler2D ps0;
+layout(set = 0, binding = 0) uniform mediump sampler2D ps0;
#else
uniform highp vec4 ViewportInfo[1];
uniform mediump sampler2D ps0;

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