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@ -1,13 +1,13 @@ |
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project |
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// SPDX-License-Identifier: GPL-2.0-or-later |
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project |
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// SPDX-License-Identifier: GPL-3.0-or-later |
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#version 450 |
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layout(location = 0) out vec2 texcoord; |
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layout(location = 0) out highp vec4 texcoord; |
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void main() { |
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float x = float((gl_VertexIndex & 1) << 2); |
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float y = float((gl_VertexIndex & 2) << 1); |
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gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0); |
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texcoord = vec2(x, y) / 2.0; |
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texcoord = vec4(x, y, 0.f, 0.f) / 2.0; |
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} |