diff --git a/.patch/snapdragon_gsr/0001-fix-glsl.patch b/.patch/snapdragon_gsr/0001-fix-glsl.patch index c45180b197..89922f49c2 100644 --- a/.patch/snapdragon_gsr/0001-fix-glsl.patch +++ b/.patch/snapdragon_gsr/0001-fix-glsl.patch @@ -1,5 +1,5 @@ diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag -index 7074999..4f76e1a 100644 +index 7074999..cb1eea3 100644 --- a/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag +++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile.frag @@ -1,4 +1,4 @@ @@ -19,7 +19,7 @@ index 7074999..4f76e1a 100644 + highp vec4 ViewportInfo[1]; }; -layout(set = 0, binding = 1) uniform mediump sampler2D ps0; -+layout(set = 0, binding = 0) uniform sampler2D ps0; ++layout(set = 0, binding = 0) uniform mediump sampler2D ps0; #else uniform highp vec4 ViewportInfo[1]; uniform mediump sampler2D ps0; @@ -54,7 +54,7 @@ index 7074999..4f76e1a 100644 float mean = (left.y+left.z+right.x+right.w)*0.25; left = left - vec4(mean); diff --git a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag -index d2df646..116c572 100644 +index d2df646..95d09cf 100644 --- a/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag +++ b/sgsr/v1/include/glsl/sgsr1_shader_mobile_edge_direction.frag @@ -1,4 +1,4 @@ @@ -74,7 +74,7 @@ index d2df646..116c572 100644 + highp vec4 ViewportInfo[1]; }; -layout(set = 0, binding = 1) uniform mediump sampler2D ps0; -+layout(set = 0, binding = 0) uniform sampler2D ps0; ++layout(set = 0, binding = 0) uniform mediump sampler2D ps0; #else uniform highp vec4 ViewportInfo[1]; uniform mediump sampler2D ps0;